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Releases: ColbyJack1134/SpaceEngineersVR

v1.3.0

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@ColbyJack1134 ColbyJack1134 released this 23 Oct 22:34
  • Pulsar Interim support
  • Experimental native Linux support through Pulsar Interim (install your distribution's libgdiplus package)
  • Safe zone bubbles no longer show double or swim with your head
  • Welder and grinder target unfinished blocks like the base game

v1.2.8

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@ColbyJack1134 ColbyJack1134 released this 23 Oct 08:41
  • Left-handed grinders, drills and launchers are held upright
  • Grinder grip rests the index on the trigger
  • Welder is one-handed

v1.2.7

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@ColbyJack1134 ColbyJack1134 released this 23 Oct 01:35
  • Jump on right stick up; crouched, the push stands first
  • Head and backpack visible in the medical room
  • Turret head aim works in third person
  • Target lock follows your head in turret head aim modes
  • Arm screen glow removed in third person
  • Stuck ship thrust is cleared when no movement is commanded

v1.2.6

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@ColbyJack1134 ColbyJack1134 released this 22 Oct 05:41
  • HOTAS input from Analog Grid Control no longer sticks
  • Hands rest on the cockpit sticks while flying with a HOTAS

v1.2.5

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@ColbyJack1134 ColbyJack1134 released this 22 Oct 04:17
  • Turret head aim mode
  • Turret + screen head aim mode
  • Camera zoom with Grip + right stick, and on the Actions wheel
  • Camera screen HUD no longer blinks

v1.2.4

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@ColbyJack1134 ColbyJack1134 released this 21 Oct 23:10
  • Paint Gun no longer shows a small outline box near your face
  • Grip block info turns itself off instead of failing in the HUD if a game update breaks it

v1.2.3

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@ColbyJack1134 ColbyJack1134 released this 21 Oct 03:24
  • Paint Gun mod support: paints where the gun points, Grip + Trigger for deep paint
  • Paint Gun color and skin follow the game's palette; its modes are on the Actions wheel

v1.2.2

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@ColbyJack1134 ColbyJack1134 released this 20 Oct 22:48
  • Wrist screen arm keeps its real length when checking the watch
  • Wrist screen sits in the suit display with rounded corners and more margin
  • Tools and jetpack keep working when the hand passes the helmet
  • Sleeves no longer show through floating windows and camera feeds
  • Body keeps turning and stepping while a menu is open
  • Wrist screen, seat panel and markers stay visible with a radial wheel open
  • B leaves rotate mode before unequipping
  • Motorcycle throttle no longer opens on its own (#18)
  • Clients see each other's hands with three or more players (#21)

v1.2.1

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@ColbyJack1134 ColbyJack1134 released this 20 Oct 07:06
  • Block info uses the base game HUD panel
  • Block info shows on the inside of the pointing hand
  • Unfinished blocks can be inspected without aiming at a beam

v1.2.0

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@ColbyJack1134 ColbyJack1134 released this 20 Oct 03:13
  • Dynamic resolution with a target frame rate (VR settings > Graphics > Performance)
  • Performance page in first-time setup
  • Performance panel shows render thread, game thread, video memory and what limits the frame rate