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Releases: ColbyJack1134/SpaceEngineersVR
Releases · ColbyJack1134/SpaceEngineersVR
Release list
v1.3.0
- Pulsar Interim support
- Experimental native Linux support through Pulsar Interim (install your distribution's libgdiplus package)
- Safe zone bubbles no longer show double or swim with your head
- Welder and grinder target unfinished blocks like the base game
v1.2.8
- Left-handed grinders, drills and launchers are held upright
- Grinder grip rests the index on the trigger
- Welder is one-handed
v1.2.7
- Jump on right stick up; crouched, the push stands first
- Head and backpack visible in the medical room
- Turret head aim works in third person
- Target lock follows your head in turret head aim modes
- Arm screen glow removed in third person
- Stuck ship thrust is cleared when no movement is commanded
v1.2.6
- HOTAS input from Analog Grid Control no longer sticks
- Hands rest on the cockpit sticks while flying with a HOTAS
v1.2.5
- Turret head aim mode
- Turret + screen head aim mode
- Camera zoom with Grip + right stick, and on the Actions wheel
- Camera screen HUD no longer blinks
v1.2.4
- Paint Gun no longer shows a small outline box near your face
- Grip block info turns itself off instead of failing in the HUD if a game update breaks it
v1.2.3
- Paint Gun mod support: paints where the gun points, Grip + Trigger for deep paint
- Paint Gun color and skin follow the game's palette; its modes are on the Actions wheel
v1.2.2
- Wrist screen arm keeps its real length when checking the watch
- Wrist screen sits in the suit display with rounded corners and more margin
- Tools and jetpack keep working when the hand passes the helmet
- Sleeves no longer show through floating windows and camera feeds
- Body keeps turning and stepping while a menu is open
- Wrist screen, seat panel and markers stay visible with a radial wheel open
- B leaves rotate mode before unequipping
- Motorcycle throttle no longer opens on its own (#18)
- Clients see each other's hands with three or more players (#21)
v1.2.1
- Block info uses the base game HUD panel
- Block info shows on the inside of the pointing hand
- Unfinished blocks can be inspected without aiming at a beam
v1.2.0
- Dynamic resolution with a target frame rate (VR settings > Graphics > Performance)
- Performance page in first-time setup
- Performance panel shows render thread, game thread, video memory and what limits the frame rate