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This repository was archived by the owner on Jul 16, 2026. It is now read-only.

Stability and text based dynamic modules

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@ColinTimBarndt ColinTimBarndt released this 07 Oct 02:29
· 5 commits to main since this release
5aefdba

I fixed globals on the nodes, so they should update their internal WASM function reference automatically, which would have caused a crash previously. And I added a text based module asset which lets you type assembly code in the game and see the output live.

As stated in previous releases, you need to install the Wasmtime DLLs/SOs next to the plugin files and you need to replace Mono.Cecil.dll with my patched version (otherwise the game will crash when loading the plugin).