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Asset Port v1.3.0
Overview
This release introduces Multi-Material Slot Detection and Automated Subfolder Routing to AssetPort, allowing users to import multi-material assets seamlessly with automatic per-slot material instance creation and mesh linking.
Key Features Added
- 🎭 Multi-Material Slot Detection: Regex parser auto-detects per-slot material tags in texture filenames (e.g.
T_Chair_Metal_D,T_Chair_Wood_D). - 🔗 Automated Per-Slot MI Linking: Creates individual Material Instances (
MI_Chair_Metal,MI_Chair_Wood) and automatically links them to matching Static Mesh material slot indices. - 📂 Smart Subfolder Routing: Automatically routes multi-material MIs to
/Materials/and textures to/Textures/subfolders while keeping single-material assets 100% flat. - 🎛️ Multi-Slot Transparency UI: Transparency popup scans each material slot independently, allowing artists to configure blend modes per slot.
- 👁️ Clean Preview UI Hierarchy: Proposed assets are grouped cleanly under a single main asset folder header in
EUW_AssetPort_Preview.
Bug Fixes
- 🐛 Importer Safety Fix: Removed unsupported
.objfile extension check fromValidator.pyandimporter.pyto preventFbxImportUIruntime crashes during batch importing.
Tested Versions
Fully verified and compatible across:
- Unreal Engine 5.3
- Unreal Engine 5.6
- Unreal Engine 5.7
- Unreal Engine 5.8