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Asset Port v1.5.1
Overview
This release adds expanded marketplace asset compatibility and additional texture map support to AssetPort, contributed by the community via PR #13 by @skywa1keri7. Artists working with prefix-less marketplace assets or non-standard texture suffixes will see immediate improvements without any workflow changes.
Key Improvements
- 🧩 Extended Texture Suffix Recognition: Added support for
_metalness,_cavity,_specular,_gloss,_translucency,_bump, and_rmasuffixes with correct compression settings and sRGB configuration out of the box. - 📦 Prefix-Less Marketplace Asset Support: Files without
T_/SM_prefixes are now automatically inferred by file extension — image files (.png,.tga,.jpg,.exr) import as textures,.fbxfiles default to static meshes. - 🏷️ Resolution Token Stripping: Filenames containing resolution metadata (e.g.
Rock_2K_BaseColor.png) no longer misparse2K/4Kas material-slot names. - 🎯 RMA Packed Map Support: Added
_rma(Roughness, Metallic, Ambient Occlusion) as a recognized packed texture format alongside existing ORM support.
Bug Fixes
- 🔧 Regex Alternation Sort Fix: Suffix, prefix, and category regex patterns now sort longest-first, preventing ambiguous matches (e.g.
_mno longer shadows_metallic). - 🎨 Opacity Mask Compression Correction:
OPACITY_MASKtextures now correctly useTC_MASKSwith sRGB off instead of engine defaults.
Community
- 🌍 AssetPort-CN: Officially recommended Chinese-localized fork maintained by @skywa1keri7 — bilingual UI with English asset naming preserved.
Tested Versions
Fully verified and compatible across:
- Unreal Engine 5.3
- Unreal Engine 5.6
- Unreal Engine 5.7
- Unreal Engine 5.8