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Asset Port v1.5.1

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@Colosyn Colosyn released this 22 Aug 13:57
· 57 commits to main since this release

Overview

This release adds expanded marketplace asset compatibility and additional texture map support to AssetPort, contributed by the community via PR #13 by @skywa1keri7. Artists working with prefix-less marketplace assets or non-standard texture suffixes will see immediate improvements without any workflow changes.

Key Improvements

  • 🧩 Extended Texture Suffix Recognition: Added support for _metalness, _cavity, _specular, _gloss, _translucency, _bump, and _rma suffixes with correct compression settings and sRGB configuration out of the box.
  • 📦 Prefix-Less Marketplace Asset Support: Files without T_/SM_ prefixes are now automatically inferred by file extension — image files (.png, .tga, .jpg, .exr) import as textures, .fbx files default to static meshes.
  • 🏷️ Resolution Token Stripping: Filenames containing resolution metadata (e.g. Rock_2K_BaseColor.png) no longer misparse 2K/4K as material-slot names.
  • 🎯 RMA Packed Map Support: Added _rma (Roughness, Metallic, Ambient Occlusion) as a recognized packed texture format alongside existing ORM support.

Bug Fixes

  • 🔧 Regex Alternation Sort Fix: Suffix, prefix, and category regex patterns now sort longest-first, preventing ambiguous matches (e.g. _m no longer shadows _metallic).
  • 🎨 Opacity Mask Compression Correction: OPACITY_MASK textures now correctly use TC_MASKS with sRGB off instead of engine defaults.

Community

Tested Versions

Fully verified and compatible across:

  • Unreal Engine 5.3
  • Unreal Engine 5.6
  • Unreal Engine 5.7
  • Unreal Engine 5.8