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Asset Port v1.5.2

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@Colosyn Colosyn released this 24 Aug 10:24
· 46 commits to main since this release
78d53e1

Overview

AssetPort v1.5.2 introduces Smart Category Inheritance, Atlas Kit Consensus Resolution, full SkeletalMesh Multi-Material Support, and expanded Marketplace Naming Compatibility.

Key Improvements & Bug Fixes

  • 📂 Group Category Inheritance: Textures in an asset group now automatically inherit the category prefix from the mesh (or vice versa), eliminating folder routing desynchronization.
  • 🏺 Consensus Category Resolution for Atlas Kits: Atlas / Modular Kits now search across all member meshes and textures for category tags, applying the detected category across the entire kit.
  • 🛡️ SkeletalMesh Import & Multi-Material Binding: Fixed AttributeError on FBX import options and implemented unreal.SkeletalMaterial struct reconstruction, enabling automated multi-material slot binding on rigged characters.
  • 🧩 Extended Categories: Added _veh_ (Vehicles) and _fx_ (Effects) category prefixes and aligned router fallback paths.
  • 🏷️ FAB & Marketplace Token Support: Added skm_ (SkeletalMesh), anim_ (Animation), _arm (packed Ambient Occlusion/Roughness/Metallic), and _alb (Albedo) tokens.
  • 🧪 Expanded Unit Test Suite: Added tests/test_category_inheritance.py bringing test coverage to 7/7 passing unit tests.
  • 🎨 UI Dropdown Defaults: Changed default category dropdown in EUW_AssetPort to Auto-Detect and added Vehicles and Effects options.

Tested Versions

  • Unreal Engine 5.3
  • Unreal Engine 5.6
  • Unreal Engine 5.7
  • Unreal Engine 5.8