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Asset Port v1.5.2
Overview
AssetPort v1.5.2 introduces Smart Category Inheritance, Atlas Kit Consensus Resolution, full SkeletalMesh Multi-Material Support, and expanded Marketplace Naming Compatibility.
Key Improvements & Bug Fixes
- 📂 Group Category Inheritance: Textures in an asset group now automatically inherit the category prefix from the mesh (or vice versa), eliminating folder routing desynchronization.
- 🏺 Consensus Category Resolution for Atlas Kits: Atlas / Modular Kits now search across all member meshes and textures for category tags, applying the detected category across the entire kit.
- 🛡️ SkeletalMesh Import & Multi-Material Binding: Fixed
AttributeErroron FBX import options and implementedunreal.SkeletalMaterialstruct reconstruction, enabling automated multi-material slot binding on rigged characters. - 🧩 Extended Categories: Added
_veh_(Vehicles) and_fx_(Effects) category prefixes and aligned router fallback paths. - 🏷️ FAB & Marketplace Token Support: Added
skm_(SkeletalMesh),anim_(Animation),_arm(packed Ambient Occlusion/Roughness/Metallic), and_alb(Albedo) tokens. - 🧪 Expanded Unit Test Suite: Added
tests/test_category_inheritance.pybringing test coverage to 7/7 passing unit tests. - 🎨 UI Dropdown Defaults: Changed default category dropdown in
EUW_AssetPorttoAuto-Detectand addedVehiclesandEffectsoptions.
Tested Versions
- Unreal Engine 5.3
- Unreal Engine 5.6
- Unreal Engine 5.7
- Unreal Engine 5.8