Skip to content

Asset Port v1.6.0

Choose a tag to compare

@Colosyn Colosyn released this 28 Aug 13:10
· 36 commits to main since this release

Overview

AssetPort v1.6.0 introduces Static Mesh LOD Automation (supporting embedded FBX groups and separate _LOD# file chaining) and Smart Nanite Automation with intelligent polygon density heuristics and blend mode safety guardrails.

Key Improvements & Bug Fixes

  • 📐 Static Mesh LOD Import: Automatically imports embedded FBX LOD groups and attaches separate _LOD0, _LOD1, ... files to standard and Atlas Static Meshes (PR #20 by @skywa1keri7).
  • ⚡ Smart Nanite Automation: Intelligently evaluates mesh polygon density against a configurable threshold (nanite_min_triangles), automatically enabling Nanite on dense opaque meshes during post-import.
  • 🛡️ Nanite Safety Guardrails: Automatically skips meshes with custom LOD chains and Masked / Translucent blend modes to prevent overdraw and rasterization artifacts.
  • ⚙️ Configurable Optimization Parameters: Added smart_nanite and nanite_min_triangles parameters to importer_config.json and ImporterSettings.
  • 📊 Pipeline Metric Tracking: Added lods_imported metrics to console summaries and dry-run preview simulation reports.
  • 🧪 Expanded Unit Test Suite: Added tests/test_smart_nanite.py bringing test coverage to 15/15 passing unit tests.

Tested Versions

  • Unreal Engine 5.3
  • Unreal Engine 5.6
  • Unreal Engine 5.7
  • Unreal Engine 5.8