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Project OST v0.3.5.1-experimental
Pre-release
Pre-release
·
38 commits
to main
since this release
- Fixed an issue when one player could claim more than 1 base.
- Fixed an issue where Rebirthing didn't cancel the Host method and thus all async functions such as hit detection for something no longer bought continued.
- Added GroupedReverse animation style
- Overhauled rebirth system:
- Added rebirth costs
- Changed backend rebirth logic
- Added StringReturnable support for Rebirth Hud Configs.
- Made Hitables have their own string returnables | Example OnSucessMessage: +[OnHitAmount]
- Gave bases string returnables | Example OnSucessMessage: Successfully claimed base [Name] & Example OnFailedMessage: Failed to claim base [Status]
- Gave rebirths string returnables | Example OnSuccessMessage You have rebirthed! Every 100 now = [OnHitGrantAmount(Param:RebirthValue)]
- Added rebirths to conditions along with matching String Returnables: [MinimumRebirths] & [RebirthsLeft] |
- Added PropsV2 (The original Props system still exists but this allows for more features.)
- PropsV2 allow you to create lists of props with different functions.
- For PropsV2 you can create a new list that has the Function
Show When Enoughand you can turn off / on Animates. - It also has PrePurchase functions such as Show When Enough
- It also has PurchaseFunctions: HideOnPurchase, ShowOnPurchase, Nothing
- Added Truncation to
billboards/ATMsthat display currency to claim - Fixed issues with rebirths and using the PropsToHide function where props were getting
doublehidden