Skip to content

Project OST v0.3.5.1-experimental

Pre-release
Pre-release

Choose a tag to compare

@ColtonKeeley ColtonKeeley released this 20 Aug 21:13
· 38 commits to main since this release
225a780
  • Fixed an issue when one player could claim more than 1 base.
  • Fixed an issue where Rebirthing didn't cancel the Host method and thus all async functions such as hit detection for something no longer bought continued.
  • Added GroupedReverse animation style
  • Overhauled rebirth system:
    • Added rebirth costs
    • Changed backend rebirth logic
    • Added StringReturnable support for Rebirth Hud Configs.
  • Made Hitables have their own string returnables | Example OnSucessMessage: +[OnHitAmount]
  • Gave bases string returnables | Example OnSucessMessage: Successfully claimed base [Name] & Example OnFailedMessage: Failed to claim base [Status]
  • Gave rebirths string returnables | Example OnSuccessMessage You have rebirthed! Every 100 now = [OnHitGrantAmount(Param:RebirthValue)]
  • Added rebirths to conditions along with matching String Returnables: [MinimumRebirths] & [RebirthsLeft] |
  • Added PropsV2 (The original Props system still exists but this allows for more features.)
    • PropsV2 allow you to create lists of props with different functions.
    • For PropsV2 you can create a new list that has the Function Show When Enough and you can turn off / on Animates.
    • It also has PrePurchase functions such as Show When Enough
    • It also has PurchaseFunctions: HideOnPurchase, ShowOnPurchase, Nothing
  • Added Truncation to billboards / ATMs that display currency to claim
  • Fixed issues with rebirths and using the PropsToHide function where props were getting doublehidden