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Corrected .45-70 Govt crafting costs and work amount.
155mm Howitzer anti-grain shell now uses the correct projectile graphics.
High explosive and incendiary IEDs now display the correct radius when building them.
Fixed some incorrect references in compatibility .csproj files.
Underbarrel weapons now correctly switch ticks between bursts.
Fixed immature leafless plants failing to generate a hitbox.
Fixed a rare bug caused by pawns entering the hunkering recovery path with no current job.
Deconstructing a turret now unloads it instead of the ammo being deleted.
Fixed details for secondary damage from fragments/shrapnel not correctly displaying in the info tab.
Fixed a bug where “flying” pawns (such as wasp drones) where abnormally had to shoot.
Fixed a bug causing pawns to miss close ranged headshots that they were otherwise capable of hitting.
Fixed a bug where pawns standing on downed pawns or structures could not be hit by projectiles.
Fixed a bug caused by a map being deleted with a pawn affected by prometheum hediff present.
Interception checks now correctly factor in the map boundaries.
The ammoInjector now correctly accounts ammo used unique weapons.
Biotech
◦ Fixed tox grenade missing market value.
Odyssey
◦ Ancient soldiers with unique weapons will now correctly spawn with ammo.
◦ Magazine size increases are now correctly displayed in the weapon info tab.
Compatibility
Add integrated patches for the following mods:
◦ Anomalies Expected
◦ Anomalies Expected Addon
◦ Anomaly Portal
◦ Arsenal – Orbital Security
◦ Arsenal – The Juggernaut
◦ Arsenal – The New Republic
◦ DLC Collaboration – Void Universe
◦ Eventide Warcasket
◦ Faction – Elves
◦ Genetics – Mushkin
◦ Mechanoid Repurposing
◦ More Archotech Implants
◦ Mod Coilgun Mod
◦ Progression Education
◦ Shambler Variants
◦ The Cosmic Odyssey – Blessings of the Machine God
◦ Thrumbo Horn Weapons
◦ Vanilla Quests Expanded – The Generator
Updated integrated patches for the following mods:
◦ A Dog Said 2
◦ AOC The Cleanup Devil
◦ AV Mechtech
◦ Alpha Animals
◦ Altered Carbon – Ultratech Unleashed
◦ Androids Expanded
◦ Anty the War Ant
◦ Dub’s Rimatomics
◦ Girls Frontline Styles NL
◦ Machines of War
◦ Medieval Bowyer
◦ Miho Race
◦ Primitive Core
◦ Primitive Workbenches
◦ ReGrowth – Core
◦ Rimsenal – Spacer Faction
◦ Robotic Servitude
◦ Save Our Ship 2
◦ Spacer Arsenal
◦ Vanilla Animals Expanded – Endangered
◦ Vanilla Animals Expanded – Ice Sheet
◦ Vanilla Events Expanded
◦ Vanilla Factions Expanded – Medieval 2
◦ Vanilla Furniture Expanded – Security
◦ Vanilla Genetics Expanded
◦ Vanilla Quests Expanded – Drone Factory
◦ Vanilla Weapons Expanded
◦ Vanilla Weapons Expanded – Coilguns
◦ Warcaskets – Adeptus Astartes
Balance
Reduced .44-40 Winchest base sharp AP from 7.5 to 5.
Reduced .45-70 Govt base sharp AP from 9 to 6.
Biotech
◦ Increase tox grenade radius from 2.9 to 3.0 to match spreadsheet.
Misc.
Created CE_AmmoCrafting_40k trade tag and AmmoRecipeBase_40k base to appropriate handle multiple mods using the ammo.
Adjust icon scaling of various weapons.
CE auto turrets are no longer rotatable, matching vanilla behavior.
FSX and Prometheum now fall under the Manufactured thing category, rather than the Raw Resources category.
Updated translations:
◦ Simplified Chinese
◦ Spanish
◦ Latin American Spanish
Gave the doomsday and triple rocket launcher projectiles smoke and flame trail motes.
Harmony_GenRadial.LogNotEnoughSquaresError() now generates a warning instead. of an error.
Added suppression dev tools for testing purposes.
Projectiles that spawn pawns now use the launcher’s faction and the spawned pawns can have their mental state set.
Hid the Vanilla Expanded “usable with shields” stat from the info panel.