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Releases: ComeixAlpha/Colorify7

v7.0.2

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@ComeixAlpha ComeixAlpha released this 01 Sep 09:01

✨ What's New

Pixel Art

Added lossless compression for staircase generating, this feature is enabled by default, and ensures that the height of the stairs during generation reaches the theoretical minimum value, and positions all above the base, greatly facilitating the use by players.

v7.0.1

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@ComeixAlpha ComeixAlpha released this 25 Aug 15:27

✨ What's New

Direct LevelDB Write

The headline feature of this release — generated pixel art and voxel builds can now be written straight into a Minecraft Bedrock world save, no file import and no WebSocket needed.

  • Merging subchunks, terrain preserved — each subchunk is read, your blocks are placed on top, and everything is written back together. Existing terrain (grass, dirt, caves, builds) is kept intact; only the target coordinates are overwritten.
  • Windows & Android — desktop accepts any world folder; on Android, drop a world folder (with a db/ directory) into Download/colorify and pick it from the list.

Bug Fixes

  • Fixed the voxel preview resetting grid/axes visibility after a scene rebuild.

Notes

  • For LevelDB direct-write, close the game completely (not paused) before writing.
  • On Android, grant "All files access" (guided by the in-app dialog) to read/write world saves under Download/colorify.

v7.0.0

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@ComeixAlpha ComeixAlpha released this 24 Aug 12:44

Colorify v7.0.0

The first official release of Colorify 7. Fully rewritten on Tauri 2, it converts
images and three-dimensional models into in-game content for Minecraft: Bedrock
Edition.

Features

  • Particle Art — Convert an image into an in-game particle display. Supports
    custom particle mappings; the Dust mode emits per-pixel coloured particles
    (requires 1.20.80+, resource pack bundled automatically). Export as .mcaddon
    or stream to the game over WebSocket.
  • Pixel Art — Flatten an image into flat or staircase pixel art. Supports
    colour-distance metrics, ordered dithering, and palette restrictions
    (carpet-only / wool-only). Exports as mcfunction / .mcstructure.
  • Obj to Voxel — Voxelise OBJ, GLB, and GLTF models into solid or
    hollow builds. BVH-accelerated ray casting with configurable resolution,
    rotation, and multisample colouring. Exports as .mcstructure.
  • WebSocket Streaming — A local server pushes block commands into the game
    in real time, so you can watch the build happen as it is placed.

Platforms

  • Windows
  • Android

Acknowledgements

  • SlopeCraft — source of inspiration for the pixel-art pipeline
  • ObjToSchematic — voxelisation algorithm and block assets (BSD-3-Clause)
  • Minecraft block textures (c) Mojang Studios