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Two Primary Weapon Slots: Stash and draw two separate primary long weapons behind your left and right shoulders.
Natural Storing & Drawing: Reaching behind your shoulder with a primary weapon and pressing Grip holsters it, immediately freeing your hand (switching to fists). Reaching back with empty hands draws the weapon.
Dedicated Slots: Sidearms (Pistol) remain dedicated to your hip holster, and Flashlight remains on your chest.
Savegame & Level Transition Persistence: Holstered weapon slots are fully serialized across save files.
Non-Weapon Hand Interactive Touchscreens & Pointing Finger
Operate Terminals with Your Free Hand: Walk up to computer terminals, video disks, security doors, and code keypads, and operate them directly with your free off-hand while continuing to hold your gun in your weapon hand.
Pointing Index Finger Animation: Approaching a terminal automatically transitions your off-hand into the extended index finger pose (finger_gui), giving pinpoint visual precision.
Calibrated Touch Surface: Tactile button presses and controller haptics trigger right at the physical apex of your index fingertip.
Original Weapon Hand Preserved: Weapon hand terminal interaction remains 100% intact.
Full-Body Marine Viewpoint & Clipping Fix
Calibrated Nodal Offsets: Updated default vr_nodalX (-11) and vr_nodalZ (-5) across engine source and default configuration files.
Zero Torso/Chest Clipping: Fixes camera clipping into the Marine's chest armor and collar when looking down, crouching, ducking, or jumping in modern headsets (Meta Quest 3, etc.).
Recommended Setting: In VR Options > Character Options, set Use Height: Normal view height for perfect full-body alignment across all physical player heights.