Repository navigation
Releases: Common-Leap/SteveModMakerGUI
Release list
v1.2.3
Cape animation support and a refreshed v1.2.3 cross-platform release.
- Added cape visibility tracks for every victory and loss animation in both cape templates.
- Added a reproducible generator for the cape-aware animation variants from vanilla Pickel motions.
- Updated embedded template assets, CLI output, version metadata, and rebuilt the Linux AppImage and Windows x64 package.
v1.2.2
Refined cape handling and refreshed the v1.2.2 cross-platform release.
- Added complete official cape catalog validation and duplicate-ID checks.
- Added cape activation warnings in the GUI and CLI about possible Wi-Fi desyncs from swing physics.
- Corrected cape selector artwork, updated version metadata, and rebuilt the Linux AppImage and Windows x64 package.
v1.2.1
Organized the v1.2.1 source tree and refreshed the cross-platform release.
- Moved shared generator code into
src/core, entry points intosrc/cliandsrc/gui, and embedded sources intosrc/generated. - Removed unused duplicate/template assets and kept the build and bundled resource paths aligned.
- Rebuilt the Linux AppImage and Windows x64 package.
v1.2.0
Added Minecraft cape support and the v1.2.0 release cleanup.
- Added bundled official capes, account-fetched capes, and custom cape atlases.
- Added cape-enabled small-arm and big-arm templates, swing motion, Elytra recovery visibility, and cape-aware character select artwork.
- Updated versioned Linux and Windows packaging and removed generated project junk.
v1.1.4
Improved Steve render lighting and edge quality.
- Added per-face UV-space lighting calibrated against the official Steve render.
- Improved projected silhouette antialiasing and transparent-edge handling.
- Fixed static MinGW Windows release packaging.
v1.1.3
Fixed a couple bugs this time around, and added custom name support! There should be a quick start guide for Linux and Windows in the Readme. The only thing I can think to add here is voice lines, and I don't think I'll be able to do that. Feel free to contribute if you would like to add voice lines. Currently every modified slot defaults to the Steve call.
v1.1.2
Added a Ui, added Windows support, added character names, and much more!
Still need to fix the first slot name becoming the character slot name
v1.0.0
This is the initial release for this project. The quick start guide currently has instructions to get this going on arch Linux. The quick start guide does not have instructions for other distros right now because I plan on moving this into and appimage in the future.