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v0.0.11

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@Common-Leap Common-Leap released this 21 Aug 14:57

what changed:

  • fixed the Ganon forward-smash crash: Visionary and One Slot Effects were both patching the shared EFFECT_DETACH_KIND function. Visionary now wraps each fighter's import instead, preserving effect-detach live editing and One Slot Effects remapping without the hook collision.
  • fixed incorrect hitbox timing in live fetches and added a compact per-character capture debug window with move names and attempted, succeeded, and failed capture statuses.
  • made live capture scheduling and storage safer for the game's worker threads, and fixed effect-kill forwarding so native return values are preserved.
  • smaller bugfix releases will start coming in now that this crash is out of the way.

if you find bugs, make a github issue and include screenshots + steps to reproduce. also give me github stars.