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v0.0.11
Pre-release
Pre-release
what changed:
- fixed the Ganon forward-smash crash: Visionary and One Slot Effects were both patching the shared
EFFECT_DETACH_KINDfunction. Visionary now wraps each fighter's import instead, preserving effect-detach live editing and One Slot Effects remapping without the hook collision. - fixed incorrect hitbox timing in live fetches and added a compact per-character capture debug window with move names and attempted, succeeded, and failed capture statuses.
- made live capture scheduling and storage safer for the game's worker threads, and fixed effect-kill forwarding so native return values are preserved.
- smaller bugfix releases will start coming in now that this crash is out of the way.
if you find bugs, make a github issue and include screenshots + steps to reproduce. also give me github stars.