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v0.0.18
Pre-release
Pre-release
what changed:
- added multi-skin new characters. a new character now takes a whole block of at least 8 skins (like c08–c15) instead of one slot, the form auto-picks the first free block, and there is a slot map plus a next-free-block button for when you want somewhere specific.
- added the project hub. it shows on launch with resume last, new, open, import mod, and recent, save writes silently once the project has a path, and switching with unsaved edits warns first.
- added import mod as project. point it at any mod folder and the roster stuff (order, names, portraits, values) becomes editable, with a report that accounts for every file.
- added a deploy button in the roster window. it saves your project and stages the roster edits straight onto the emulator sd, so all that's left is rebooting the emulator yourself.
- improved the roster window. bigger text everywhere, and the new character tab got decluttered: one create button, one status line for slots, and per-character cards that show the next step instead of a wall of checklists.
- fixed new characters only shipping their first skin on export. the whole block goes out now.
if you find bugs, make a github issue and include screenshots + steps to reproduce. also give me github stars.