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v0.1.0
Pre-release
Pre-release
what changed:
- added experimental model, animation, and swing live preview. import a model folder,
.nuanmbanimations, orswing.prcunder project files for a fighter costume, then hit reload asset preview while connected and the live fighter plays your edited model, textures, animations, and swing through its own native modules. stop preview puts the originals back. - preview snapshots skip far-range low lod twins in the staged copy only, so custom weapons stop drawing twice while your workspace and exports keep them.
- fixed shields freezing when One Slot Effects is installed. the plugin no longer hooks
detach_kind(kill_kindstays unhooked too), and an oldoff.txtnamingdetachkindis silently ignored. - preview staging skips extra files it can't resolve instead of failing the whole snapshot, and keeps weapon visibility matched to the game across the preview handoff.
- this preview needs the matching plugin enabled, and it is experimental, so save your work before trying it in-game.
if you find bugs, make a github issue and include screenshots + steps to reproduce. also give me github stars.