Releases: Compbuild/Compbuild-Textures
Release list
v10.1
Compbuild Textures 10.1 is now available.
This is a smaller quality-of-life update focused primarily on improvements to flora, furniture, and various visual details throughout the pack, alongside several internal changes and fixes.
We've worked on 10.1 on and off over the past few months, and rather than continuing to hold it for a larger release, we're shipping the improvements that are ready today.
10.1 is required to properly visit and experience Project Newlaire.
A full visual changelog won't be posted for this release, but you'll probably notice some of the changes while building and exploring.
Enjoy!
v10 - The Revamp
Heyhey! Our long-awaited v10 update is finally out, and there are so many changes—a lot of old blocks, models, and textures have finally gotten their long-awaited updates. There is a lot that has changed in this update that we would recommend playing rather than reading the long changelog!
Changelog
- Updated to 1.21.11
- Updated old coral models
- Re-textured older textures
- Re-modeled older coral models
- Added new CIT plants
- Fixed old CIT
- and a lot more!

v9.1 - Snowy Nature Overhaul
The latest update, Compbuild Textures 9.1, is here. This release focuses on polishing leftover models from the previous update and significantly overhauling flora across the pack.
Most importantly, Custom Item Textures (CIT) are officially back. Compbuild Textures now supports CIT without OptiFine, having fully transitioned from the legacy OptiFine format to the new vanilla-compatible system.
What's new
- Added new short grass variants
- Added new Bush variants
- Added CIT
- Added pine variants to some flora
- Added snow layers on-top of spruce leaves (more to be added soon) in snow biomes
- Modeled new shelves
- Modeled lightning rods
- Modeled lanterns
- Textured wolves
- Textured cold cows
Improved
- Item Frames are no longer invisible, you will need to get an invisible item frame for CIT
- Re-textured Wood
- Re-textured Nylium
- Re-textured Snow
- Many MANY bug fixes
- and more!

v9 - New Generation of Compbuild
The latest series of Compbuild Textures is now here and enhanced. We have taken a route towards overhauling our UI, and much more. Many flora textures have been updated for better realism. We are also continuing to update older blocks' textures, be prepared for more soon!
New
- Updated to 1.21.10
- Added full waxed copper bars set (all oxidation stages)
- Added copper chains set (waxed, exposed, weathered, oxidized)
- Added lightning rod variants (waxed and weathered)
- Added new blockstates for short_dry_grass, dead_bush
- Added updated models for multiple leaf and grass variants
- Added Horse and Dry Cow mob textures (more mob textures to come soon!)
Improved
- Refined copper model consistency across all oxidation stages
- Cleaned and reorganised internal file structure
- Updated naming conventions to match v9 standards
- General preparation for the new UI and rebrand
- Updated README file for clearer setup

v8.0.8 - Flower Fixes
v8.0.7 - 1.21.5
We have updated to 1.21.5, but you will need to use our Modpack to run this version, as OptiFine is not yet available. You will need to use the beta version of Luminium to run the pack for now.
CIT also does not work in this version of the pack due to the absence of OptiFine and CIT Resewn. You will need to adjust to the temporary problem for now, as we do not know when CIT will be out. Do NOT head to our Discord for support over CIT models.
Changelog:
- Updated to 1.21.5 (all blocks)
- Textured Pale Moss
- Reverted back to old Oak Leaves texture but tweaked colors
v8.0.6.1 - Oak!
To celebrate the start of summer, we've dropped a surprise update! Enjoy the new re-textured oak and dark oak leaves, a re-texture of dead bushes, and a re-texture of the long-awaited oak saplings.
UPDATE ON 1.21.5: We are waiting for OptiFine to update to 1.21.5. We do not know when this will happen, but we most certainly know that we are just as eager to update to that version as you are. We can confirm that we plan to begin work on the update, though.
v8.0.6 - FORESTS & SWAMPS
Vastly improved the forests & other vegetation this update along with adding an overhaul for marsh/swamp-like landscapes. This update was LONG overdue, this was meant to be released about 2 weeks ago but we were hesitant to release it due to perfecting the most out of it.
Anyway, enjoy your upcoming Easter weekend with a new pack update to play with! 🐰🌿
Brief Changelog
- Re-textured Spruce Sapling
- Re-textured cave vines to be Willow Leaves
- Re-textured Podzol
- Re-textured Mud
- Re-textured & Re-modeled Spruce Leaves
- Re-textured & Re-modeled Acacia Leaves
- Re-textured Seagrass & Tall Seagrass to be waterlogged grass sticking out of water
- Re-modeled Mangrove roots
- Added Tall Grass variants
- Added Rowan Leaves (sweet berry bush)




v8.0.5 - The Grassy Update
Hey guys! We plan to update and vary the flora in our pack for the next couple of months to further push into our hyper-realism era. This is just one out of many updates to come that change and add varieties of flora.
A lot of changes in this update are bound to change and there could be bugs.
- added 8 varieties of short grass
- 4 varieties of large fern
- 2 varieties of small fern
- re-textured mud
- re-textured poppies
- re-textured dandelions
- re-textured grass tops
- added foliage coloring to grass
- removed biome-specific textures on grass
v8.0.4.1 - Items/Copper Fix
ALL THE ITEM MODELS have been fixed!! UPDATE YOUR PACK IF YOU FREQUENTLY BUILD TRADITIONAL / USE OUR ARCHITECTURAL BLOCKS A LOT!! Thank you for pointing out this critical bug added due to how item models function in 1.21.4.
Please let us know if any more issues persist within the pack further. This helps the gameplay and experience in general. Once again, we do thank you for noting the bugs.








