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v1.1.0 — career stats, mod files, same-map upgrade mode

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@ConGan98 ConGan98 released this 23 May 20:48

What's new

Career statistics migration

Source's <statistics> block (workedHectares, playTime, traveledDistance, fuelUsage, baleCount, missionCount, revenue, expenses, ...) is now copied into the target's farms.xml. Per-save animal-id counters (cowId, pigId, etc.) are deliberately left alone. Toggle on the Assign page; defaults on.

Mod-specific savegame file migration

New Mod files wizard page (between Review and Run) auto-detects mod-specific XMLs in the source save and offers a per-file checklist:

  • Safe mod data (pre-checked): RedTape.xml, rm_RlAnimalSystem.xml (Realistic Livestock genetics), rm_RlSettings.xml, FS25_UnloadBalesEarly.xml, easyDevControls.xml.
  • Map-bound (unchecked by default on cross-map): Courseplay.xml, AutoDrive*, precisionFarming.xml, mapObjectsHider.xml, treePlant.xml, treeMarker.xml, cropRotationPlanner.xml, npc.xml.
  • Binary terrain caches (.grle / .gdm / densityMap_*) never offered — would break on a new map.

Same-map version upgrade mode

When source and target reference the same mapId (e.g. you've upgraded a map mod to a new version), the wizard flips defaults to preserve everything:

  • Orange "Same-map version upgrade detected" banner on the Target page.
  • Vehicle positions preserved exactly, hitched implements stay hitched.
  • Player-placed placeables (your built silos, sheds, pens) copied wholesale with all their content.
  • Silo / pen / storage dropdowns auto-pre-select matching uniqueIds.
  • Map-bound mod files (Courseplay, AutoDrive, precisionFarming, ...) default ON.

Mod dependency list auto-merge

Source's <mod> entries in careerSavegame.xml are merged into the new save (deduped by modName) so FS25 prompts the user to activate missing mods on first load — instead of silently dropping any objects that depend on them.

Minor fixes

  • Silo dropdown now picks up combined husbandry+silo placeables (animal pens with built-in grain storage).
  • Husbandry food / meadow / production-factor migration handles all three FS25 storage element shapes.
  • Identity-mapping skip in silo / animal / object-storage merges prevents content doubling when same-map mode copies placeables wholesale.

Download

FS25SavegameMover.exe — single-file Windows binary, ~244 MB. No Python install required.

See README.md for full feature list and wizard walkthrough.