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SF4 Ember Netplay v0.9.7

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@Confetti3 Confetti3 released this 23 Sep 14:19
· 524 commits to release since this release

SF4 Ember Netplay v0.9.7

Experimental unofficial netplay for Ultra Street Fighter IV, based on sf4e by Anthony Danducci and contributors. Preserve upstream attribution and bundled licenses.

Changes since v0.9.6

Rooms

  • Set scores are shown. Rooms already counted wins for the two seated players. The running count, such as 2 - 1, now replaces "VS" on the room's table card and "vs" on the match HUD, for players and spectators. A game counts once both players report the same result, so during a game the HUD shows the score before it. The count starts again at 0 - 0 when the pair changes.

Community

  • Join the Ember Discord. Help & About has a "Join the Ember Discord" entry. After you confirm, it opens discord.gg/uPNqF5A5uq in your browser, which may open behind the game in fullscreen.

Match HUD

  • The ping label reads "Ping" in Spanish and Portuguese. It was "Retardo" and "Latência", which players confused with the input delay shown next to it.

Logs

  • The Netplay [ line in sf4e.log no longer reports a ping of 0 before the first round trip completes.

Compatibility

Everyone in a room must use v0.9.7. A room checks that all games run the same build, so v0.9.7 cannot play v0.9.6.

Known limits: players on Linux (Proton or Wine) still report jerky matches and rooms that break after one or two games. If you play on Linux, please send the whole sf4e\logs folder from your Wine prefix (for Steam: steamapps/compatdata/45760/pfx/drive_c/users/steamuser/AppData/Roaming/sf4e/logs) right after it happens, along with your Proton or Wine version. See saving logs.

Install and play

Requires Windows 10 or later (x64), Ultra Street Fighter IV on Steam, and the Microsoft Visual C++ x86 runtime. Extract the entire sf4-ember-netplay-0.9.7 ZIP, run preflight.cmd, then Launcher.exe. Players on v0.9.6 can use the in-app updater or the upgrade ZIP.

The fixed in-game menu provides private Iroh rooms, fighter selection, spectators and offline play. Host copies a private invitation; Join pastes it. Both players select Ready. Graphics and button mappings are configured in the native game Options menu.

See the player guide and troubleshooting, or ask in the Ember Discord. Keep invitations private.