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Releases: Conflux-Union/CarpetRMSAddition
Releases · Conflux-Union/CarpetRMSAddition
Release list
v2.3.2
Full Changelog: v2.3.1...v2.3.2
v2.3.1
Bug Fixes
- Fixed
ExceptionInInitializerErrorwhen players join the server on MC 1.21.4. The mixin was callingadd()on an immutableList.of()fromCustomPayloadS2CPacket's configuration codec initialization, causingUnsupportedOperationException. All@ModifyArghandlers now create a mutableArrayListcopy before adding entries.
修复
- 修复 MC 1.21.4 中玩家加入服务端时抛出
ExceptionInInitializerError的问题。mixin 直接对CustomPayloadS2CPacket配置 codec 初始化时创建的不可变List.of()调用add(),导致UnsupportedOperationException。所有@ModifyArg处理器现在会先创建可变ArrayList副本再添加条目。
v2.3.0
New Features
separateMapModWorlds- Sends a stable world identity to VoxelMap and Xaero's Map to keep map data separated between different worlds using the same server address, identical seeds, mirror servers, or separate survival servers.
新功能
separateMapModWorlds- 向 VoxelMap 和 Xaero's Map 发送稳定的世界识别 ID,避免同一个服务器地址、相同种子、镜像服或不同生存服之间共享同一份地图数据。
v2.2.0
v2.1.0
New Features
fireballExplosionCreditBackport- Ports the behavior of fireball explosions from 1.19.3+, where they give credit to itself (and its owner) when creating an explosion.
新功能
fireballExplosionCreditBackport- 移植 1.19.3 及以上版本的火球爆炸行为:在创建爆炸时,爆炸的击杀归因会记在火球自身(以及其拥有者)身上。
v2.0.0
Breaking Changes
selfCheckOnPlacementreplacingupdateNoteBlockOnPlacement- now also supports droppers and dispensers; addedsilentandtriggermode to determine if they trigger when placed with redstone signal.
破坏性更改
selfCheckOnPlacement替代updateNoteBlockOnPlacement- 新增支持投掷器和发射器;新增silent和trigger模式,决定它们在有红石信号时被放置是否会被触发。
v1.2.0
New Features
updateNoteBlockOnPlacement- Makes note blocks check for redstone power and update blockstate accordingly when being placed. Note that no sound will play even if the note block is powered on placement.
新功能
updateNoteBlockOnPlacement- 使音符盒被放置时检测充能状态并依此更新状态。需注意的是,即使音符盒放置时处于充能态,也不会发出声音。
v1.1.0
缇宝缇安缇宁好可爱🥰
New Features
fakePlayerOfflineUUID- Uses offline UUID for fake players instead of querying Mojang API. Prevents server freeze when API is slow or unreachable. (Available on MC < 1.21.1)
新功能
fakePlayerOfflineUUID- 使用离线 UUID 生成假人,而不是查询 Mojang API。可防止 API 响应缓慢或无法访问时服务器卡顿。(适用于 MC < 1.21.1)
v1.0.0
Woohoo!!! The First Official Release Version!!! (I promise this will be the last v1.0.0, we are actually moving onto formal development) (Yes actually)
Featuring:
9 brand new rules! (Dunno why I'm making this sound like an ad)
enhancedDataGetfallingBlockBackportby @VY-LinterceptAllPacketEntitiesinterceptParticlePacketsinterceptUpdatePacketEntitiesnaturalSpawnBlacklistoverrideMonsterBlockLightLeveloverrideMonsterSkyLightLevelusePortalBlacklist
A one-wide stackable fully extensible Gradle preprocess versioning system by @Jog-Ming !
A phenomenal and also scalable semi-automatic GitHub Actions matrix building & publishing system by @XRain66 !
Full Changelog: https://github.com/RMS-Server/CarpetRMSAddition/commits/v1.0.0
芜湖!!!第一个正式发行版!!!(我保证这真的是最后一个v1.0.0了,我们真的要进入正式开发流程了)(真的,相信我)
包含:
9条全新规则!(听着怎么这么像广告)
enhancedDataGetfallingBlockBackport来自 @VY-LinterceptAllPacketEntitiesinterceptParticlePacketsinterceptUpdatePacketEntitiesnaturalSpawnBlacklistoverrideMonsterBlockLightLeveloverrideMonsterSkyLightLevelusePortalBlacklist
一个单片可堆叠完全可扩展的Gradle preprocess版本系统,来自 @Jog-Ming !
一个非凡且可拓展的半自动GitHub Actions矩阵构建&发布系统,来自 @XRain66 !
完整日志: https://github.com/RMS-Server/CarpetRMSAddition/commits/v1.0.0