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v1.0.118

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@Conkwer Conkwer released this 01 Aug 03:59
· 31 commits to main since this release

Changes since v1.0.117

  • INI config instead of registry β€” all game settings read/written to trespass.ini in the game directory. No more Windows registry access.
  • Sensible defaults β€” 640x480, all audio on, Gamma 3. The INI is auto-created on first run.
  • DDraw certification check disabled by default β€” no more "video card not certified" nag on modern systems.
  • GUIApp.exe rebuilt with INI support.

What's included

  • trespass.exe β€” compiled game binary
  • GUIApp.exe β€” developer debug shell (requires 16-bit color mode). Unstable and can trigger antiviruses. On Win11 run in compatibility mode: Reduced color mode = 16-bit; Run this program in compatibility mode for = Windows XP (Service Pack 3). In worse case scenario, use D3DImm.dll and DDraw.dll from dgVoodoo2 as a wrapper.

Requirements

  • v1.0 retail game data files (original 1998 CD)
  • On modern systems, wrap DirectX6 with dgVoodoo2 (D3DImm.dll, DDraw.dll)
  • For audio on modern systems, the DSOAL wrapper (dsound.dll, dsoal-aldrv.dll) translates DirectSound3D calls to OpenAL

Known issues

  • v1.0 engine β€” v1.1 patched data files cause class table mismatches
  • Requires 16-bit color for GUIApp