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Releases: ConsularAtol/consulars-origins

1.11.1 [1.20.2]

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@ConsularAtol ConsularAtol released this 25 Feb 22:33

Technical Changes

  • Updated to 1.20.2
  • Renamed "subclass" to "subrace"

1.11.0 [1.20.1]

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@ConsularAtol ConsularAtol released this 11 Nov 20:38

New Origins

Moth

  • Heals when near a light source
  • Immune to fall damage
  • 2 pixels tall
  • Can fly unless wet
  • Deals extra damage to entities with the glowing effect

Origin Changes

Gnome

  • Will now bring up a separate screen to select a subclass after choosing gnome. Rather than being based on the first tool you use.
  • "Adaptive" is now referred to as "Selective Talent"

Fixes

#7 - JEI doesn't show recipes

1.10.1

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@ConsularAtol ConsularAtol released this 11 Jul 00:49

Fixes

  • Fixed issues with mod compatibility related to the Halfling

1.10.0

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@ConsularAtol ConsularAtol released this 07 Jul 02:30

New Origins

  • Added Moobloom (Suggested by rjdoesntexist)
  • Added Hoglin
  • Added Zoglin
  • Added Halfling
  • Added Striderling (Suggested by MeetSofa)

Origin Changes

  • Raccoon no longer spawns phantoms
  • Warden now has a sonic boom
  • Warden's blindness is now a bit less intense
  • Kobold now has a silk touch ability
  • Skeleton will no longer be targeted by Skeletons
  • Wither Skeleton will no longer be targeted by Skeletons and Wither Skeletons
  • Gnome can now evolve into a Halfling using axes

Item Changes

  • Golem Totem recipe was slightly altered to fit with 1.20's new smithing system

Technical Changes

  • Updated to 1.20.1
  • Modified the Mob Neutrality power type to be global
  • Changed the old Mob Neutrality to "LegacyMobNeutrality", because some mobs have different AI

Fixes

  • Fixed some inconsistencies in the text

1.9.1

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@ConsularAtol ConsularAtol released this 07 May 03:23

Origin Changes

  • Raccoons slowness and weakness from being in open spaces is now shorter
  • Raccoons now have an overlay on screen when using Sly Cooper
  • Fairy is no longer immune to effects due to compatibility issues with mods
  • Fairy now applies levitation to a target rather than having attack damage
  • Stoneling and Vampires evolution hints are slightly more helpful.

Item Changes

  • Umbrellas now protect all origins from sunlight and rain

Fixes

  • Fixed Issue #5 - Every item is missing it's texture
  • "Raccoon" is now spelled correctly on the origin select screen

1.7.1

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@ConsularAtol ConsularAtol released this 28 Apr 03:44

Technical Changes

All dashes, and the frogs special jump, are now client side. This helps with these abilities occurring multiple times when lagging.

Origin Changes

Mushboi

  • Mushboi has been changed to Mushling
  • Can no longer Implant while airborne
  • Implant no longer works in water
  • Implant now gives saturation rather than regeneration
  • It's now actually impossible to move while using Implant
  • Implant now only works on certain blocks. (Defined in tag "consularsorigins:soil_blocks")
  • The health bar has a custom texture while using Implant.

1.9.0

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@ConsularAtol ConsularAtol released this 28 Mar 00:19

Additions

  • Added the Cloudling origin (Suggested by EchoLocation)

Fixes

  • Updated for 1.19.3
  • Due to compatibility issues with YUNG's Better Mineshafts, underground origins will now simply spawn in dripstone caves.

1.8.0

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@ConsularAtol ConsularAtol released this 08 Nov 20:48

Features

  • Added the rat origin
  • Added the raccoon origin

Bug Fixes

  • Fixed issues #3 and #4
  • "Brute force" and "supercharge" now work as intended.
  • Stoneling is now the proper size (1.5 blocks)
  • Fixed lang issues with the lizardlings description

1.6.0

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@ConsularAtol ConsularAtol released this 28 Feb 03:58

Forgot to upload 1.5 here, oops.

Changes are as follows:

Features

  • Added the fairy origin

Bug Fixes

Issue #1 has been resolved

Extra Technical Things

  • The tags consularsorigins:swords, consularsorigins:pickaxes, and consularsorigins:axes are no longer used. They have been replaced with built in fabric tags, this should increase compatibility with other mods.

1.4.3

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@ConsularAtol ConsularAtol released this 18 Jan 02:16

The umbrella caused several bugs. I playtest these things I promise.

Forgot to add the blue umbrella in the last update. Despite there still being full texture and model files for it. This caused several bugs, and I fixed all of them. Here's a list of them:

  • The tag "consularsorigins:umbrellas" referenced the blue umbrella, despite it not actually existing. So, the tag was never loaded.
  • I didn't notice the tag was being unloaded, so I wrote some terrible code that resulted in the vampire being able to block the sun with any object. Not just umbrellas.
  • The terrible code also made any object in your offhand set you on fire sometimes.

I'm really hoping I fixed everything. If you encounter any bugs, please report them on the issues page on github. Thank you.