Convai Unreal Engine SDK Version 4.0.0-beta.26
·
2 commits
to main
since this release
- Added reusable Convai Move To and Convai Escort Blueprint nodes. Escort characters can lead someone to a destination, wait when they fall behind, resume when they catch up, and handle destinations that are already nearby.
- Added cooperative action-plan cancellation. Characters can change course while an action is running, and custom Blueprint actions can clean up before replacement actions begin.
- Improved parameterized actions with more reliable named values, spaces, punctuation, localized choices, and object-style responses. Large action lists and multibyte text are no longer cut off by fixed-size buffers.
- Improved realtime compatibility by reporting the supported protocol and client version correctly, recognizing current lifecycle messages, and forwarding interaction IDs.
- Improved goal resolution and merged-object navigation so movement tasks choose reachable destinations and distinguish arriving from already being there.
- Added the authenticated editor route needed by the optional Convai Pak Manager and fixed linking for external editor plugins that resolve their own Convai services.
- Updated the included AgentSkills and action documentation for the new movement, escort, cancellation, and response behavior.