·
2 commits
to master
since this release
Toggle Beacon Beams v0.2.2 🎉
- Bump version, updated README, and changed dependency targets
- Fixed NeoForge metadata causing the game to fail to initialize on NeoForge
- Improved hide-all behavior so it works client-side and still allows individual beacon exceptions
- Disabling the mod in the config now preserves beacon hidden states while restoring vanilla beam rendering, and re-enabling restores the saved hidden states
- Fixed local fallback toggles to properly clear stale overrides and save less often
- Reduced unnecessary work in loaded-beacon refresh and bulk toggle paths
- Beacon UI rendering now caches toggle state and avoids repeated lookups for optimization
Toggle Beacon Beams v0.2.1 🎉
- Bump version and updated README
- Added client-only fallback mode with server-side detection so the mod automatically chooses between synced server toggles or local client-only toggles (Jag)
- Added local toggle storage for client-only mode, keeping hidden beacon states per world, dimension, and beacon position (Jag)
- Batched client-only “hide/show all loaded beacons” saves so the local toggle file is written once instead of once per beacon
- Reduced redundant beacon block updates when toggling beams
- Other random code cleanup and trimmed a few repeated block-state lookups
Toggle Beacon Beams v0.2.0 - Migrated to 26.1
- Bump version
- Replaced GuiGraphics with new GuiGraphicsExtractor class
- Implemented new logic for how the inactive beacon button is handled to support the new refactor
- README and metadata tweaks