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Toggle Beacon Beams v0.2.2 for 26.1.x

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@CoolAid48 CoolAid48 released this 06 May 20:56
· 2 commits to master since this release

Toggle Beacon Beams v0.2.2 🎉

  • Bump version, updated README, and changed dependency targets
  • Fixed NeoForge metadata causing the game to fail to initialize on NeoForge
  • Improved hide-all behavior so it works client-side and still allows individual beacon exceptions
  • Disabling the mod in the config now preserves beacon hidden states while restoring vanilla beam rendering, and re-enabling restores the saved hidden states
  • Fixed local fallback toggles to properly clear stale overrides and save less often
  • Reduced unnecessary work in loaded-beacon refresh and bulk toggle paths
  • Beacon UI rendering now caches toggle state and avoids repeated lookups for optimization

Toggle Beacon Beams v0.2.1 🎉

  • Bump version and updated README
  • Added client-only fallback mode with server-side detection so the mod automatically chooses between synced server toggles or local client-only toggles (Jag)
  • Added local toggle storage for client-only mode, keeping hidden beacon states per world, dimension, and beacon position (Jag)
  • Batched client-only “hide/show all loaded beacons” saves so the local toggle file is written once instead of once per beacon
  • Reduced redundant beacon block updates when toggling beams
  • Other random code cleanup and trimmed a few repeated block-state lookups

Toggle Beacon Beams v0.2.0 - Migrated to 26.1

  • Bump version
  • Replaced GuiGraphics with new GuiGraphicsExtractor class
  • Implemented new logic for how the inactive beacon button is handled to support the new refactor
  • README and metadata tweaks