What's Changed
- docs: record multi-agent HTTP behavior in routing docs by @Scriptwonder in #1311
- chore: sync main (v10.1.2) into beta by @github-actions[bot] in #1313
- ci: license-free compile check on every PR (incl. forks) by @Scriptwonder in #1314
- fix(execute_code): skip phantom CodeDom BOM error from mcs compiler by @beast-ofcourse in #1250
- chore: update Unity package to beta version 10.1.3-beta.2 by @github-actions[bot] in #1315
- fix: deduplicate CodeDom assembly references by @kpkhxlgy0 in #1300
- chore: update Unity package to beta version 10.1.3-beta.3 by @github-actions[bot] in #1317
- fix: make stdio bridge command timeout configurable (default 5m) by @andriy-coplay in #1320
- chore: update Unity package to beta version 10.1.3-beta.4 by @github-actions[bot] in #1321
- chore: drop unmatched MultiEdit permission rule from .claude/settings.json by @KamilDev in #1352
- fix: correct Trae MCP config path by @8ddieHu0314 in #1346
- docs: fix broken star history charts by @FaintFlower in #1330
- chore: update Unity package to beta version 10.1.3-beta.5 by @github-actions[bot] in #1354
- fix: MCP window shows 'Not connected' while the stdio bridge is serving requests by @ananttheant in #1349
- Fix duplicate-signature false positives on calls at class-member depth by @pattonjh in #1334
- fix(build): save assets and scenes before BuildPlayer by @TeapoyY in #1340
- chore: update Unity package to beta version 10.1.3-beta.6 by @github-actions[bot] in #1355
- fix(build): skip never-saved scenes instead of opening the save modal by @Scriptwonder in #1356
- chore: update Unity package to beta version 10.1.3-beta.7 by @github-actions[bot] in #1357
- fix: read_console severity, screenshot color space, execute_code assembly leak, manage_scene package paths by @Scriptwonder in #1353
- chore: update Unity package to beta version 10.1.3-beta.8 by @github-actions[bot] in #1363
- perf(discovery): use TypeCache instead of scanning every loaded assembly by @Scriptwonder in #1364
- ci: report Skipped instead of a green check when Unity tests cannot run by @Scriptwonder in #1362
- chore: update Unity package to beta version 10.1.3-beta.9 by @github-actions[bot] in #1365
- fix: reference the Roslyn assemblies from MCPForUnity.Editor.asmdef by @ananttheant in #1359
- chore: update Unity package to beta version 10.1.3-beta.10 by @github-actions[bot] in #1366
- chore: bump version to 10.2.0 by @github-actions[bot] in #1367
New Contributors
- @kpkhxlgy0 made their first contribution in #1300
- @andriy-coplay made their first contribution in #1320
- @8ddieHu0314 made their first contribution in #1346
- @FaintFlower made their first contribution in #1330
- @pattonjh made their first contribution in #1334
- @TeapoyY made their first contribution in #1340
Full Changelog: v10.1.2...v10.2.0