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v10.3.0

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@github-actions github-actions released this 04 Oct 02:52
· 111 commits to beta since this release
aa5fc63

What's Changed

  • chore: sync main (v10.2.0) into beta by @github-actions[bot] in #1368
  • perf(discovery): drop the redundant assembly walk from tool discovery too by @ananttheant in #1369
  • chore: update Unity package to beta version 10.2.1-beta.2 by @github-actions[bot] in #1377
  • fix: Claude Code registrations invisible to CheckStatus (duplicate path-variant keys, git worktrees) by @crowdedfire in #1280
  • chore: update Unity package to beta version 10.2.1-beta.3 by @github-actions[bot] in #1378
  • fix: suppress broker command resends instead of running the work twice by @ananttheant in #1361
  • chore: update Unity package to beta version 10.2.1-beta.4 by @github-actions[bot] in #1381
  • fix(read_console): stop the Console window's filters from hiding entries by @KamilDev in #1342
  • fix(stdio): refresh port discovery before reconnect backoff by @SeojunKim-pumisj in #1345
  • chore: update Unity package to beta version 10.2.1-beta.5 by @github-actions[bot] in #1382
  • fix: hardening from the 2026-09-02 beta audit (compile-check on Windows, uv.lock drift, CI stdio pin, auth surface) by @Scriptwonder in #1376
  • chore: update Unity package to beta version 10.2.1-beta.6 by @github-actions[bot] in #1384
  • feat(setup): show git status in the setup window and explain the Git-URL failure by @Scriptwonder in #1383
  • test(setup): look up UpdateDependencyStatus as static too by @Scriptwonder in #1385
  • docs(skill): say where to look when a tool is not in the tool list by @RizgarOzan in #1406
  • feat: add Trae CN MCP client configurator by @8ddieHu0314 in #1392
  • fix(roslyn): drop Workspaces-layer formatting so USE_ROSLYN compiles with the installer's DLLs by @comedianhhh in #1404
  • docs(reference): add unity_docs and unity_reflect examples by @RizgarOzan in #1401
  • Fix Unity 6000.6 InstanceIDToObjectCompat NotImplementedException by @yuseres in #1399
  • docs(reference): add run_tests and get_test_job examples by @RizgarOzan in #1400
  • fix(animation): resolve the Animator on child objects, not just the exact target by @BurakErdemci in #1337
  • fix: make refresh_unity's compile wait observable across the domain reload by @KamilDev in #1347
  • fix: serialize Unity.Mathematics structs by their fields, not their swizzles by @RizgarOzan in #1418
  • feat(clients): auto-configure Pi by @frostebite in #1414
  • fix(dependencies): resolve Windows Python behind Store App execution aliases (#1324) by @Pikaswelt in #1389
  • fix: upper-case Roslyn severity with the invariant culture by @RizgarOzan in #1420
  • fix(tests): recover jobs after reload, bound focus nudges, and fix CI by @Scriptwonder in #1410
  • fix(windows): preserve window state and Unicode focus metadata by @SeojunKim-pumisj in #1409
  • feat: Blender Bridge — drive BlenderMCP from the Unity Editor (tool + Asset Gen panel) by @Seungpyo1007 in #1375
  • feat: auto-discover live fal and OpenRouter asset models by @Scriptwonder in #1421
  • Blender Bridge panel: auto-detect the addon and report the real install state by @Scriptwonder in #1422
  • test: end ExecPathBatchShimTests.cs.meta with a newline so Unity 6 can parse it by @Scriptwonder in #1423
  • ci: bring beta's Unity test gate and uv.lock staging to main before 10.2.1 by @Scriptwonder in #1424
  • chore: bump version to 10.3.0 by @github-actions[bot] in #1425

New Contributors

Full Changelog: v10.2.0...v10.3.0