Releases
v0.2.0
Compare
Sorry, something went wrong.
No results found
[0.2.0]
Added
Client-only NuGet transport packages for Godot / .NET clients:
CoreGame.SharedMeta.Transport.SignalR.Client — SignalR with JSON protocol (no server deps)
CoreGame.SharedMeta.Transport.HttpPolling.Client — HTTP polling with HttpClient (no server deps)
CoreGame.SharedMeta.Transport.SignalR.MessagePack — optional MessagePack protocol extension
SignalRConnection configureBuilder callback for custom protocol configuration
Unity BestHTTP transport adapters:
BestHttpSignalRConnection — SignalR transport via BestHTTP plugin
BestHttpPollingConnection — HTTP polling transport via BestHTTP plugin
Fixed
Subscriber broadcast dispatchers now call service methods to update client state (not just fire events)
Changed
Server-side SharedMeta.Transport.SignalR refactored to use SharedMeta.Transport.SignalR.MessagePack for protocol extensions
You can’t perform that action at this time.