ReFix v1.2 - Universal OnlineFix Alternative, Steam Emulator & LAN Multiplayer Fix
π ReFix v1.2 β Universal OnlineFix Alternative, Steam Emulator & LAN Multiplayer Fix
ReFix is a high-performance, modular C++ DLL proxy, runtime Steamworks emulator, universal DLC unlocker, and multiplayer fix suite for PC games. Built as an open-source alternative to OnlineFix (online-fix.me), Goldberg Emulator, and SmartSteamEmu, ReFix enables seamless online co-op / multiplayer via Steam (Spacewar 480) or 100% offline local area network (LAN) play without requiring the Steam client.
β¨ What's New in v1.2
- Steam Relay & SDR Callback Fix: Intercepted Callback 1281 (
SteamRelayNetworkStatus_t) acrossManualDispatchandRunCallbacks, resolving the infinite "Checking Steam Relay..." hang in Unity titles (Steamworks.NET / FishNet). - Synthetic Relay Queue: Guarantees instantaneous delivery of Relay readiness (
k_ESteamNetworkingAvailability_Current = 100,"OK (ReFix)") uponInitRelayNetworkAccessorSteamAPI_Init. - Unity & Framework Stability: Returned
RealAppIdfromSteamUtils::GetAppID()to prevent frameworks like Heathen Engineering from callingApplication.Quit()on AppID mismatch. - Spacewar (480) Friend Joining: Automatic normalization of friend Game IDs (
480<->RealAppId) inISteamFriends::GetFriendGamePlayedallowing seamless friend lobby joining. - Engine-Specific Isolation: Restricted Winsock P2P hooks exclusively to Unreal Engine (
EngineType=Unreal), eliminating socket hijacking in Unity and Godot (godotsteam). - Loader Lock Deadlock Prevention: Removed blocking network I/O and synchronous HTTP calls from
DllMain(DLL_PROCESS_ATTACH), ensuring instant and crash-free process startup.
π¦ Release Asset
Download ReFix_Release_v1.2.zip below, extract to your game directory or USB flash drive, and launch AutoDeploy.bat!