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ReFix v1.2 - Universal OnlineFix Alternative, Steam Emulator & LAN Multiplayer Fix

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@Coronitaa Coronitaa released this 25 Aug 05:38
· 4 commits to main since this release

πŸš€ ReFix v1.2 β€” Universal OnlineFix Alternative, Steam Emulator & LAN Multiplayer Fix

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ReFix is a high-performance, modular C++ DLL proxy, runtime Steamworks emulator, universal DLC unlocker, and multiplayer fix suite for PC games. Built as an open-source alternative to OnlineFix (online-fix.me), Goldberg Emulator, and SmartSteamEmu, ReFix enables seamless online co-op / multiplayer via Steam (Spacewar 480) or 100% offline local area network (LAN) play without requiring the Steam client.


✨ What's New in v1.2

  • Steam Relay & SDR Callback Fix: Intercepted Callback 1281 (SteamRelayNetworkStatus_t) across ManualDispatch and RunCallbacks, resolving the infinite "Checking Steam Relay..." hang in Unity titles (Steamworks.NET / FishNet).
  • Synthetic Relay Queue: Guarantees instantaneous delivery of Relay readiness (k_ESteamNetworkingAvailability_Current = 100, "OK (ReFix)") upon InitRelayNetworkAccess or SteamAPI_Init.
  • Unity & Framework Stability: Returned RealAppId from SteamUtils::GetAppID() to prevent frameworks like Heathen Engineering from calling Application.Quit() on AppID mismatch.
  • Spacewar (480) Friend Joining: Automatic normalization of friend Game IDs (480 <-> RealAppId) in ISteamFriends::GetFriendGamePlayed allowing seamless friend lobby joining.
  • Engine-Specific Isolation: Restricted Winsock P2P hooks exclusively to Unreal Engine (EngineType=Unreal), eliminating socket hijacking in Unity and Godot (godotsteam).
  • Loader Lock Deadlock Prevention: Removed blocking network I/O and synchronous HTTP calls from DllMain(DLL_PROCESS_ATTACH), ensuring instant and crash-free process startup.

πŸ“¦ Release Asset

Download ReFix_Release_v1.2.zip below, extract to your game directory or USB flash drive, and launch AutoDeploy.bat!


πŸ“„ References & Credits