This project was made for the JetBrains internship program in 2023. The goal of this tool is to analyze a unity scene dump, determine scene hierarchy and find which script are unused. For achieving this, I am using a yaml parser nuget to extract information from “.unity” files, I determine scene hierarchy and also find which scripts are used in every single file. Afterwards, I parse all scripts using Roslyn and determine which ones are serialized. Finally, I write the information in csv and dump files.