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v3.1.0 (for Unreal Engine 5.4)
- Added links to paper preprint and video.
- Added maximum threshold to mesh triangle count to prevent long computation times and memory usage for high resolution meshes.
- Added demonstrator build for the specular raytracing in large scale environment. Available for download on the releases page.
Note that this is the full repository with sample project included in the release files. You can find other releases for only the plugin file.
Demo Build
Fly as a bat and try the hardware-accelerated raytracing for the simulation of the bat's echolocation in a large, high-resolution environment.
- Download: Google Drive Link
- Requirements: Windows 11, GPU with RT-cores, 16GB+ of RAM.
- Details: Note that due to limitations of Unreal Engine for packaged builds, the geometric pre-processing for curvature calculation is not working in this build. Therefore, the diffraction component is also disabled. The demo shows the specular raytracing component result with 14 frequency bins and 300 000 initial rays that can bounce a maximum of 3 times.