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Consistent Vaulting - data-v8

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@CowboyBingus CowboyBingus released this 14 Sep 16:41
· 3 commits to main since this release

Makes manual vaulting more forgiving than vanilla with fresh obstacle checks, higher ledge detection and controlled steep-surface support for your Helldiver.

Gameplay changes

  • Fresh obstacle queries adapt to your approach and retry eligible manual climbs when an obstacle's vault-blocking tag prevents normal selection.
  • Retained automatic-step output no longer incorrectly vetoes the mod's manual retry. Successful fresh approach checks can rebuild stale private query geometry before validation.
  • Grounded top detection can extend reachable ledges from vanilla's 1.95 to 2.5 game units when it finds a suitable landing.
  • Validated slopes up to 65 degrees can receive temporary support within the original climb height. Walking speed applies after an assisted steep climb starts and while that support is needed.
  • Pressing climb in open space does not slow movement. Changes apply only to the installing player's Helldiver; native collision, clearance, reach and moving-obstacle checks still govern the climb.

Installation

Download ConsistentVaulting.zip and Bingus Shared Loader loader-v6. Loader-v4 or newer / API 1 or newer is required.

Close the game, import both packages into Arsenal or HD2MM, enable them, then Purge and Deploy. Replace older entries so only one copy of each package is enabled. With Arsenal's default priority, put the loader last; with first-mod priority enabled, put it first. Use the normal manual-climb input and release it before retrying an expired attempt.

Supported target: Steam build 24826606, EXE 1.8.45317.0.

Validation and download

Offline checks pass: 101 query/ownership/rollback scenarios, 40 native descriptor comparisons, 42 slope and ledge lifecycle scenarios, loader gates and package provenance. Live validation of this revision remains pending.

  • ConsistentVaulting.zip: installable mod package.

Public source, reachable Git history and packaged files were reviewed for private paths, account/session identifiers and credentials. Artwork metadata was checked. Research captures, local logs, extracted game inputs and developer build directories are excluded from the public repository.

Developed with assistance from GPT-6 Astra, including artwork.