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Enemy Collision Synchronized - v2.12.0

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@CowboyBingus CowboyBingus released this 04 Oct 23:56
  • Polls on the ship, outside a mission and in a mission with nothing to inspect no longer allocate Lua memory, and make 1-2 memory reads instead of 4-5.
  • Scanning living enemies and inspecting corpses and ragdolls take fewer memory reads and less Lua memory, with the same checks and results.
  • Errors from the game or from other mods now reach the game unchanged instead of looking like errors in this mod.
  • After such an error the mod pauses, forgets what it was tracking and resumes once 60 updates in a row succeed.
  • Performance profiling and the frequent status log run again only when diagnostics are turned on.
  • Another mod's Windows declarations can no longer stop this mod's memory reader from starting.
  • Requires Bingus Shared Loader v18 or newer.
  • Measured in live play: 0.067 ms per frame in client missions (0.188 in the previous session, which had more ragdolls) and 0.004 on the ship.