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v2.12.0
Enemy Collision Synchronized - v2.12.0
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Polls on the ship, outside a mission and in a mission with nothing to inspect no longer allocate Lua memory, and make 1-2 memory reads instead of 4-5.
Scanning living enemies and inspecting corpses and ragdolls take fewer memory reads and less Lua memory, with the same checks and results.
Errors from the game or from other mods now reach the game unchanged instead of looking like errors in this mod.
After such an error the mod pauses, forgets what it was tracking and resumes once 60 updates in a row succeed.
Performance profiling and the frequent status log run again only when diagnostics are turned on.
Another mod's Windows declarations can no longer stop this mod's memory reader from starting.
Requires Bingus Shared Loader v18 or newer.
Measured in live play: 0.067 ms per frame in client missions (0.188 in the previous session, which had more ragdolls) and 0.004 on the ship.
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