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Each deployed sentry's memory layout is kept instead of located again on every check: 26-29 memory reads per check instead of 68-90, with far less garbage.
An idle sentry is checked once per frame; the second check runs only while a sentry tracks, holds aim, pauses fire or waits on a target search.
Errors from the game or from other mods now reach the game unchanged instead of looking like errors in this mod.
After such an error the mod releases its sentry controls, pauses and resumes once 60 updates in a row succeed.
An error in the mod's own checks no longer stops it for the session; eight errors close together still stop it.
Memory access comes from Bingus Shared Runtime v1, so another mod's Windows declarations can no longer break it.
Requires Bingus Shared Loader v18 or newer.
Measured in live play: 0.020 ms per frame in missions with a sentry deployed (0.178 before) and 0.012 on the ship (0.057 before).