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Sentry Aim Retention - v1.1.0

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@CowboyBingus CowboyBingus released this 04 Oct 23:55
  • Each deployed sentry's memory layout is kept instead of located again on every check: 26-29 memory reads per check instead of 68-90, with far less garbage.
  • An idle sentry is checked once per frame; the second check runs only while a sentry tracks, holds aim, pauses fire or waits on a target search.
  • Errors from the game or from other mods now reach the game unchanged instead of looking like errors in this mod.
  • After such an error the mod releases its sentry controls, pauses and resumes once 60 updates in a row succeed.
  • An error in the mod's own checks no longer stops it for the session; eight errors close together still stop it.
  • Memory access comes from Bingus Shared Runtime v1, so another mod's Windows declarations can no longer break it.
  • Requires Bingus Shared Loader v18 or newer.
  • Measured in live play: 0.020 ms per frame in missions with a sentry deployed (0.178 before) and 0.012 on the ship (0.057 before).