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Both Actor Spawn approaches are now titled in UI, so end-user doesn't have to play a game of guessing on what they do.
Added View Target feature that can be attempted on any Actor from Actors List. It currently supports Linear & Cubic blend functions with possible adjustments to their total time and exponent.
Point Light and Spot Light settings now both contain a Soft Source Radius configuration.
Point Light and Spot Light color wheels are now set to white color with 0% opacity by default.
Cheat Manager Actor summoning is now split in to two:
Basic Summon() with Actor Class as the input.
SoftSummon() that takes full Actor path as the argument.
Small adjustments to the DirectWindow code to make it more pleasant to navigate through.