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v2.1

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@Cranch-fur Cranch-fur released this 30 Oct 21:36
· 105 commits to master since this release
  • [Collision Visualizer] Added Static Mesh/Volume poly validation to lessen number of random lines on the screen, number of overdraws.
  • [Collision Visualizer] Added Pawn/Character support to visualize capsule component.
  • [Collision Visualizer] Decresed lines thickness to half of initial, exposed thickness param to GUI.h Features::.
  • [Unreal::ActorComponent] Added new function to get SceneComponent transform.
  • [Math] PI, DTR & TINY numbers used in Math.cpp are now declared in Math.h and made public.
  • [Math] Added new functions to convert unreal types to UETools-GUI internal ones, and in reverse.

Now that we have F_ToUnrealTransform(), we might want to look in to all Transform related stuff? As of now, we make 3 separate calls to build Unreal::Transform that we can lower to a single call with some math conversion within the tool itself.