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v3.4

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@Cranch-fur Cranch-fur released this 27 Dec 11:46
· 87 commits to master since this release

— When compiled as _DEBUG, GUI.cpp/GUI.h now includes the menuDebugLevel parameter, which can be in the range of 0–2.
0: None.
1: Standard debug.
2: Detailed debug.

— If GUI::GetIsMenuDebugEnabled() returns true, it means menuDebugLevel is either 1 or 2.

— If GUI::GetIsMenuDebugDetailed() returns true, it means menuDebugLevel is equal to 2.

— GUI::SwitchMenuDebugLevel() increases menuDebugLevel by 1 or resets it to 0 if there are no more available options.

— Clicking on the [D] part of the UETools version now changes menuDebugLevel.

— The "Config Test" menu is now shown only when menuDebugLevel > 0.

— Hovering the mouse over the application FPS (ms) now displays additional technical details, such as the number of visible windows and the number of rendered vertices and indices.