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v3.4
— When compiled as _DEBUG, GUI.cpp/GUI.h now includes the menuDebugLevel parameter, which can be in the range of 0–2.
0: None.
1: Standard debug.
2: Detailed debug.
— If GUI::GetIsMenuDebugEnabled() returns true, it means menuDebugLevel is either 1 or 2.
— If GUI::GetIsMenuDebugDetailed() returns true, it means menuDebugLevel is equal to 2.
— GUI::SwitchMenuDebugLevel() increases menuDebugLevel by 1 or resets it to 0 if there are no more available options.
— Clicking on the [D] part of the UETools version now changes menuDebugLevel.
— The "Config Test" menu is now shown only when menuDebugLevel > 0.
— Hovering the mouse over the application FPS (ms) now displays additional technical details, such as the number of visible windows and the number of rendered vertices and indices.