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@Cranch-fur Cranch-fur released this 02 Feb 03:59
· 69 commits to master since this release

[Unreal.cpp/.h]
— SDK::FString has been discontinued as a function call argument; functions now expect std::wstring instead. Working with FString was unpredictable and often resulted in corrupted output or data loss. Data is now converted to FString only on demand (when strictly required by the engine).

— The Unreal::String section has been reworked and moved to Utilities::String, as its functions no longer rely on specific Unreal Engine types.

[GUI.cpp/.h]
— Built-in Console: Fixed a bug where the first command of a session was ignored.

— Load Level Instance: Fixed an issue where Split() would randomly skip levels or load the same level multiple times.

— Spawn Actor: Fixed an issue where Split() would randomly skip paths or spawn the same actor multiple times.

— Construct Widget: Fixed an issue where Split() would randomly skip paths or construct the same widget multiple times.

— New Feature — Positions: Store, teleport to, and share coordinates with friends or the community. This feature is accessible via the "Character" menu.