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v4.2
[Unreal.cpp/.h]
— (Actor) Added unified TeleportTo() & SweepTo() functions for all of the code to use. In case there's an SDK quirk, it would be enough to update just one function instead of every call around the code.
— Unreal::Level::CreateLevelSequence() is now wrapped with __try __except to avoid game crash when passing LevelSequenceDirector as levelSequencePath.
— Function::DataStructure now contains string with function address so we don't have to calculate it every ImGui frame. Unreal::Function::GetFunctions() been updated to account for that change.
[GUI.cpp/.h]
— Template_Functions() now pushes function address as unique ID.
— Positions table wasn't able to fit on 1080p screen, so we've moved X, Y, Z coordinates out of it to shrunk its width.
— Positions added "Reload" button in order to be able to swap "Positions.cfg" at runtime.
— Positions.cfg now stores character rotation alongside other fields. Features::Positions::ReadPositionFromConfig() and Features::Positions::Save() functions been updated to account for that change.
— DirectionalMovement changed default values to slower but smoother movement.