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v4.2

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@Cranch-fur Cranch-fur released this 07 Feb 07:18
· 67 commits to master since this release

[Unreal.cpp/.h]
— (Actor) Added unified TeleportTo() & SweepTo() functions for all of the code to use. In case there's an SDK quirk, it would be enough to update just one function instead of every call around the code.

— Unreal::Level::CreateLevelSequence() is now wrapped with __try __except to avoid game crash when passing LevelSequenceDirector as levelSequencePath.

— Function::DataStructure now contains string with function address so we don't have to calculate it every ImGui frame. Unreal::Function::GetFunctions() been updated to account for that change.

[GUI.cpp/.h]
— Template_Functions() now pushes function address as unique ID.

— Positions table wasn't able to fit on 1080p screen, so we've moved X, Y, Z coordinates out of it to shrunk its width.

— Positions added "Reload" button in order to be able to swap "Positions.cfg" at runtime.

— Positions.cfg now stores character rotation alongside other fields. Features::Positions::ReadPositionFromConfig() and Features::Positions::Save() functions been updated to account for that change.

— DirectionalMovement changed default values to slower but smoother movement.