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Fixed
Screenplay generation now states the events a specification seeds through the event scenario of a command scenario (scenario.EventScenario.Given.ForEventSource(...).Events(...)) as given events, instead of dropping them. (#2921)
A rejected command's scenario no longer states an event it asserts is still in the event log as something the command produced, so a duplicate-rejection scenario that seeds an event and asserts it is still the only one generates a document that compiles instead of failing with PLAY0285. (#2921)