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PC REHD Code X v1.0.0

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@Criticise Criticise released this 31 Jul 12:28
· 0 commits to c65f8f0c07cb6e55d57a2716b04cf94e91e46c0a since this release
Previous updates
  • Added Scaling Mode
  • Added RE6 MOD scanning
  • Fixed MAX Export UV Map 2
  • Added backup mechanisms for Release notes
  • Fixed Blender hierarchy per import and export
  • Fixed Legacy4 FVF weight consistency per export
  • Max Exclusive: Merged duplicate same-name bones to prevent bone/MESH binding errors
  • Enhanced 3D software connectivity; 3ds Max startup .py files are always disabled.
  • Old update checkers always report an update; newer update-check mechanisms are enforced
  • MAX/Blender scene nodes one time no cache policy that might mislead; FBX exclusively decides geometry
  • Fixed normal anomalies in RE6 FVF BB424024/BB424025
  • FVF B0983013/14, 0CB68015/16, A8FAB018/19, and D877801B bone-index padding exports as 00 Mesh Teeth vanished issue fixed
  • Corrected FVF CBF6C01A import/source-truth/export handling to one little-endian u16 bone-index field at offsets 6..7
  • Fixed MOD export normal fidelity: the exported normal representation, values, and count now remain consistent with the source FBX
  • Removed ufbx as a required dependency and made it optional to avoid the growing number of error cases
  • Non-conforming bone names no longer block export and are discarded
  • Added a Generic FBX layer. All future exports must pass through this Generic FBX data conversion layer before final export.