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v1.0.0
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to c65f8f0c07cb6e55d57a2716b04cf94e91e46c0a
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Previous updates
Added Scaling Mode
Added RE6 MOD scanning
Fixed MAX Export UV Map 2
Added backup mechanisms for Release notes
Fixed Blender hierarchy per import and export
Fixed Legacy4 FVF weight consistency per export
Max Exclusive: Merged duplicate same-name bones to prevent bone/MESH binding errors
Enhanced 3D software connectivity; 3ds Max startup .py files are always disabled.
Old update checkers always report an update; newer update-check mechanisms are enforced
MAX/Blender scene nodes one time no cache policy that might mislead; FBX exclusively decides geometry
Fixed normal anomalies in RE6 FVF BB424024/BB424025
FVF B0983013/14, 0CB68015/16, A8FAB018/19, and D877801B bone-index padding exports as 00 Mesh Teeth vanished issue fixed
Corrected FVF CBF6C01A import/source-truth/export handling to one little-endian u16 bone-index field at offsets 6..7
Fixed MOD export normal fidelity: the exported normal representation, values, and count now remain consistent with the source FBX
Removed ufbx as a required dependency and made it optional to avoid the growing number of error cases
Non-conforming bone names no longer block export and are discarded
Added a Generic FBX layer. All future exports must pass through this Generic FBX data conversion layer before final export.
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