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WolfPack 0.9.1 Beta

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@CrossplayGaming CrossplayGaming released this 09 Aug 22:21
· 64 commits to main since this release

Wolfenstein 3D, together. WolfPack is a faithful one-for-one remake of Wolfenstein 3D and Spear of Destiny on the UZDoom engine, with multiplayer as the headline: co-op through the original campaigns, head-to-head deathmatch, and optional modern controls, all behind the original's menus and feel.

This download contains no game assets. It is the compiler: it builds the games from your own legally-owned copies.

Getting started

  1. Install Python 3 from python.org (check "Add python to PATH")
  2. Download and extract WolfPack-compiler.zip below
  3. Put your Wolfenstein 3D *.WL6 files in gamedata/ — Steam installs are found automatically. Add your Spear of Destiny data too and it builds that campaign as well.
  4. Run SETUP.bat — it fetches the UZDoom engine and id's GPL source release for you, then builds everything
  5. Play with WolfPack.vbs (it asks which campaign if you built both)

What's new in 0.9.1

Enemy behaviour — four fidelity bugs found by playtesting and fixed against the original source. These are the most consequential fixes in the release; each was measured before and after, not eyeballed.

  • Enemies no longer walk through closed doors. Every door on every map was missing from the grid the enemy simulation walks on, so a door tile read as open floor. Doors now register themselves correctly, the sim refuses to cross a door it cannot find, and the build's self-check asserts it.
  • Enemies outside your area think again. They were frozen mid-step whenever a closed door separated you from them — patrols stopped patrolling, and a guard walking toward a door stood pinned against it forever. The original runs every actor every frame; so do we now.
  • Firing your gun alerts the room again. Wolf3D wakes everything in the connected area when you shoot, with no line of sight required. That mechanism had never once fired here. It works now.
  • Enemies face the way they are walking. Facing only refreshed on animation changes, so an enemy that turned mid-stride kept drawing its old direction for up to twenty tics.
  • Dropped ammo lands on the body. It could slide a tile away, or fail to spawn at all in a crowded firefight.
  • Doors no longer close on an enemy already committed to walking through them.

HD pack support (optional). The Modernization menu can load the ECWolf RMST remaster from your own download — walls, statics, enemies, view weapons, the HUD, and 83 remastered sounds, as two independent toggles. Spear gets its own converted pack. No art ships here; a local converter builds it from your copy and image-verifies every mapping.

Modernization menu. Textured floors and ceilings chosen per area from the walls in use; enhanced lighting (depth shading, lights on lamps, shadows, ambient occlusion, bloom); an optional third-person view with an always-available swap key; a Wolf-styled crosshair setup with size, colour, style and pickup/damage feedback. All off by default.

Fixes you will feel

  • Menu settings actually persist now. Every option set through the in-game menus was silently discarded on exit — this affected all of them, so expect to set your preferences once more.
  • Loading a save no longer leaves the menu music playing over the level.
  • Settings menus no longer kill the session (a division by zero in mouse handling ended the game and dropped you back to a menu with no "resume").
  • The second elevator of a session works; secret-level exits were refused after the first.
  • Long settings pages scroll instead of overflowing their frame.

What's in it

  • All six Wolfenstein 3D episodes, plus the hidden Pac-Man floor
  • The full 21-floor Spear of Destiny campaign with its own bosses — Trans Grosse, Barnacle Wilhelm, the Ubermutant, the Death Knight and the Angel of Death — and its ending sequence
  • Co-op (2–4 players): pick episode and skill together in a signed lobby, then play the campaign
  • Deathmatch: curated 1v1 arena, frag/time limits, weapon drops, away-from-killer respawns
  • Friend-friendly hosting: invite codes on the clipboard, no terminals, no server rental
  • Player Setup uniform colors, a Modernization menu (all options off by default), and a faithful cheat menu

Multiplayer

Host from the in-game Multiplayer menu — you get an invite code (already copied); friends paste it and pick Join a Game. Everyone needs their own build of the same version — compare the Build ID shown in the lobby.

Known beta notes

  • Windows only for now
  • Internet play needs UPnP or Tailscale if the router won't cooperate (the host dialog explains)
  • Spear multiplayer is deliberately limited: co-op and deathmatch work, but its lobby is skill-only and its DM floors are uncurated
  • With enemies thinking everywhere again, distant patrols genuinely move before you reach them — a room may not hold the enemies it used to when you walk in. That is the original's behaviour.
  • Report anything that differs from the originals — fidelity reports are as valuable as bug reports

Wolfenstein is a trademark of ZeniMax Media Inc. This is an unaffiliated, non-commercial fan project; it requires your own copy of the games. Project code is GPL.