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WolfPack 0.9.6 Beta

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@CrossplayGaming CrossplayGaming released this 14 Aug 22:45
· 9 commits to main since this release

Wolfenstein 3D, together. WolfPack is a faithful one-for-one remake of Wolfenstein 3D and Spear of Destiny on the UZDoom engine, with multiplayer as the headline: co-op through the original campaigns, head-to-head deathmatch, and optional modern controls, all behind the original's menus and feel.

This download contains no game assets. It is the compiler: it builds the games from your own legally-owned copies.

Getting started

  1. Install Python 3 from python.org (check "Add python to PATH")
  2. Download and extract WolfPack-compiler.zip below
  3. Put your Wolfenstein 3D *.WL6 files in gamedata/ — Steam installs are found automatically. Add your Spear of Destiny data too and it builds that campaign as well.
  4. Run SETUP.bat — it fetches the UZDoom engine and id's GPL source release for you, then builds everything
  5. Play with WolfPack.vbs (it asks which campaign if you built both)

What's new in 0.9.6 — the third-person update

A free-orbit chase camera. Third-Person View gains a Camera Setup page (Modernization → Camera Setup): distance and height sliders, plus a free orbit — hold the orbit key and the mouse swings the camera anywhere around BJ while his facing stays put; release and it glides back behind him. Fully replicated, so it works in netgames, and the crosshair politely steps aside while the camera is off-axis.

A voxel body system, and the tools to feed it. With the new Voxel Models toggle (Modernization, applies at next launch), the player renders as a full 3D voxel character in third person and to other players: breathing idle, directional walking and firing cycles, a knife stab, pain, seven-frame deaths with 360° views, four uniform colors — and per-weapon carry models, so the pistol hangs at the thigh while the chaingun rides in both hands. Muzzle flashes bloom off the barrel per shot, with a dynamic light behind the Enhanced Lighting gate and a permanent Muzzle Flash intensity slider in the Lighting menu.

The models are not shipped — like everything here, the pack builds from what you own. The compiler now includes the whole authoring pipeline: Grip Lab, a browser tool where you drop a character clip and a weapon model, drag the weapon into the hand with a gizmo, scrub the animation to check every pose, and export a placement the bake consumes directly; converters, per-clip grip data, a parallel bake driver, and geometric audits that verify every weapon stays welded to the hand in every pose of every animation.

Feel fixes that came out of playtesting the body: weapons hold their aim for a beat after the last shot instead of re-seating on every trigger pull; stopping mid-fire no longer leaves BJ marching in place; weapon sizes stay constant across states.

Everything from earlier 0.9.x

Five purpose-built deathmatch arenas with a picker in the Multiplayer menu and in multiplayer.bat; respawning pickups in deathmatch only; a floor-warp cheat; F1 opening the Read This! article; save-load fixes for music, the death fade, and enemy behaviour throughout. Details are on those release pages.

What's in it

  • All six Wolfenstein 3D episodes, plus the hidden Pac-Man floor
  • The full 21-floor Spear of Destiny campaign with its own bosses and ending sequence
  • Co-op (2–4 players): pick episode and skill together in a signed lobby, then play the campaign
  • Deathmatch: five purpose-built arenas plus Hans's level, respawning pickups, frag/time limits, away-from-killer respawns
  • Friend-friendly hosting: invite codes on the clipboard, no terminals, no server rental
  • Player Setup uniform colors, a Modernization menu (all options off by default), and a faithful cheat menu

Multiplayer

Host from the in-game Multiplayer menu — you get an invite code (already copied); friends paste it and pick Join a Game. Everyone needs their own build of the same version — compare the Build ID shown in the lobby. Optional add-on packs (HD textures/sounds, voxel models) must match between players.

Known beta notes

  • Windows only for now
  • Internet play needs UPnP or Tailscale if the router won't cooperate (the host dialog explains)
  • Spear multiplayer is deliberately limited: co-op and deathmatch work, but its lobby is skill-only, its DM floors are uncurated, and the arenas are Wolf3D-only
  • The voxel body needs your own character/weapon models (any animated GLB with a standard humanoid rig — Meshy and Mixamo exports both work); without them the toggle simply does nothing
  • Report anything that differs from the originals — fidelity reports are as valuable as bug reports

Wolfenstein is a trademark of ZeniMax Media Inc. This is an unaffiliated, non-commercial fan project; it requires your own copy of the games. Project code is GPL.