WolfPack 0.9.7 Beta
Pre-releaseWolfenstein 3D, together. WolfPack is a faithful one-for-one remake of Wolfenstein 3D and Spear of Destiny on the UZDoom engine, with multiplayer as the headline: co-op through the original campaigns, head-to-head deathmatch, and optional modern controls, all behind the original's menus and feel.
This download contains no game assets. It is the compiler: it builds the games from your own legally-owned copies.
Getting started
- Install Python 3 from python.org (check "Add python to PATH")
- Download and extract
WolfPack-compiler.zipbelow - Put your Wolfenstein 3D
*.WL6files ingamedata/— Steam installs are found automatically. Add your Spear of Destiny data too and it builds that campaign as well. - Run
SETUP.bat— it fetches the UZDoom engine and id's GPL source release for you, then builds everything - Play with
WolfPack.vbs(it asks which campaign if you built both)
What's new in 0.9.7 — the open-roof camera
The ceiling is gone. In third person the level's roof opens into a sky matching that floor's original ceiling color, and the camera is genuinely free above it: swing it straight overhead for a full dollhouse view of the level over the walls, or anywhere in between. Return to first person and the exact ceilings come back — the classic solid color, or the textured ones if you run Floor + Ceiling Textures. Under the hood this took defeating the renderer's own viewpoint clamp (it pins the drawing eye just below the ceiling plane of the camera's sector, regardless of what the simulation says) via the engine's out-of-bounds camera support — hardware renderer only; software rendering keeps the old under-the-roof camera.
The camera orbits BJ, and means it. The Height slider now truly raises the camera instead of tilting it; tilting past the rest angle spirals the camera outward as it climbs, so overhead views pull back for the wide shot instead of hovering claustrophobically at the roofline; and the aim is closed-loop — computed from where the camera actually ended up, through the renderer's pixel-stretch pitch transform — so BJ stays pinned to the crosshair at every angle, every height, every wall pull-in.
Mouse look follows the view. Entering third person turns on mouse vertical automatically — push the mouse and the camera rides over the top of BJ — and first person is classic horizontal-only again the moment you switch back. A new Auto Mouse Look toggle in Camera Setup decouples them if you prefer the old behavior; Orbit Speed and Invert Orbit Y govern the feel. Works in fully classic sessions: the camera reads the mouse itself, so the engine's vertical-aim setting never changes behind your back.
Fixes: toggling Floor + Ceiling Textures while the roof is open no longer breaks the open roof (or the camera) until relaunch; saving with the roof open no longer wedges it open after loading; walls no longer yank the camera inward when it is legitimately flying over them.
Everything from earlier 0.9.x
The voxel body system with per-weapon carry models and muzzle flashes, Grip Lab and the full authoring pipeline, the free-orbit chase camera, five purpose-built deathmatch arenas, respawning deathmatch pickups, F1 Read This!, and save-load fixes throughout. Details are on those release pages.
What's in it
- All six Wolfenstein 3D episodes, plus the hidden Pac-Man floor
- The full 21-floor Spear of Destiny campaign with its own bosses and ending sequence
- Lockstep multiplayer: co-op with shared lives and elevator votes, deathmatch with arenas and scoring
- Modernization menu: jump, crouch, mouse vertical aim, third person, voxel models, textured flats, HD packs, enhanced lighting — every one optional, classic by default
- The fidelity charter and per-system audits documenting every deliberate deviation
Known limitations
- Beta: multiplayer spectating and some lobby conveniences are still on the list
- The open-roof camera needs the hardware renderer (the default)