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2025.4a

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@CalmBubbles CalmBubbles released this 23 May 13:50
· 7 commits to main since this release

Highlight: Added SpriteRenderer draw modes (learn more <- yes that goes to unity docs lol)

Other Changes & Fixes

  • Loading textures and changing materials now takes less memory
  • All renderer children of a disabled GameObject, no longer gets rendered
  • Unloading textures now actually unloads it from memory
  • A little bit faster camera sorting and rendering time
  • Resource classes are now required to implement a Unload method
  • Added FilterMode, TextureWrapMode, and SpriteDrawMode enums
  • Added a Vector4 class
  • Math classes' toString method now returns the values w/ only 2 digits after the decimal point (112.333333333333 => 112.33)
  • Lerp is now clamped to a and b
  • Added LerpUnclamped