2025.4a
Pre-release
Pre-release
Highlight: Added SpriteRenderer draw modes (learn more <- yes that goes to unity docs lol)
Other Changes & Fixes
- Loading textures and changing materials now takes less memory
- All renderer children of a disabled GameObject, no longer gets rendered
- Unloading textures now actually unloads it from memory
- A little bit faster camera sorting and rendering time
- Resource classes are now required to implement a
Unloadmethod - Added
FilterMode,TextureWrapMode, andSpriteDrawModeenums - Added a
Vector4class - Math classes'
toStringmethod now returns the values w/ only 2 digits after the decimal point (112.333333333333=>112.33) - Lerp is now clamped to
aandb - Added LerpUnclamped