Release 6
Includes
- Crystal.BitmapText 2025.2f
- Crystal.SimpleAnimate 2025.3f
- Crystal.Audio 2025.2f
Crystal.RPGTiles 2025.4f (We have achieved peak performance)
Added merging where all tiles in a tilemap merged to one sprite.
This optimizes how tiles render at the cost of:
- A lil bit of memory usage
- This works best on static tilemaps
This adds new properties to Tilemaps in scene:
merged- should it be merged, defaulttruemergeResolution- the quality of the merge sprite, default16
For dynamic tilemaps (like the one in the tile editor)...
U must call the tile's Merge function for additions/removals to render.
Crystal.HTMLUI 2025.2f
- Elements can now be set to be inactive/active by their new
SetActivefunction - Added
activeSelfproperty to Elements