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Release 6

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@CalmBubbles CalmBubbles released this 12 Jun 12:41
· 5 commits to main since this release

Includes

  • Crystal.BitmapText 2025.2f
  • Crystal.SimpleAnimate 2025.3f
  • Crystal.Audio 2025.2f

Crystal.RPGTiles 2025.4f (We have achieved peak performance)

Added merging where all tiles in a tilemap merged to one sprite.
This optimizes how tiles render at the cost of:

  • A lil bit of memory usage
  • This works best on static tilemaps

This adds new properties to Tilemaps in scene:

  • merged - should it be merged, default true
  • mergeResolution - the quality of the merge sprite, default 16

For dynamic tilemaps (like the one in the tile editor)...
U must call the tile's Merge function for additions/removals to render.

Crystal.HTMLUI 2025.2f

  • Elements can now be set to be inactive/active by their new SetActive function
  • Added activeSelf property to Elements