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lab06-debugging

Name: Xiaoxiao(Crystal) Zou & Ruijun(Daniel) Zhong

Our Shader

Bugs:

Line 97: vec->vec2 Found this due to default complier error

Line 100: uv->uv2 Found this due to wierd center point it is pointed at

Line 75: eye->dir Found this due to no reflection on metallic balls (or weird reflection)

line 11: len * iResolution.x / iResolution.x->len * iResolution.x / iResolution.y Found this due to weird scaling of the screen objects

line 18: 64->1000 Found this due to obersations of no intersections of the floor at further place.

Setup

Create a Shadertoy account. Either fork this shadertoy, or create a new shadertoy and copy the code from the Debugging Puzzle.

Let's practice debugging! We have a broken shader. It should produce output that looks like this: Unbelievably beautiful shader

It don't do that. Correct THREE of the FIVE bugs that are messing up the output. You are STRONGLY ENCOURAGED to work with a partner and pair program to force you to talk about your debugging thought process out loud.

Extra credit if you can find all FIVE bugs.

Submission

  • Create a pull request to this repository
  • In the README, include the names of both your team members
  • In the README, create a link to your shader toy solution with the bugs corrected
  • In the README, describe each bug you found and include a sentence about HOW you found it.
  • Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)

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