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3.121.1
Fixed
-
/sell all,/sell hand,/sell handalland quick sell no longer take items for nothing. Before, an item whose sell payout rounded down to 0 was removed from the inventory and the player was paid 0. This happened when:- the sell price was set to 0 (it is raised to
valueMin, 0.0001, so the shop still "bought" the item), - the delivery charge was larger than the price,
- an Exp or PlayerPoints shop paid less than 1.
These sales are now refused and the items stay in the inventory, with the message "The sale price is too low to be paid out". When several shops accept the item, a shop that pays nothing after the delivery charge is skipped, so a shop that pays is used instead.
- the sell price was set to 0 (it is raised to
Updating
Replace the jar and restart. No data files change.
Behaviour change: an item whose sell payout is effectively 0 is no longer taken by quick sell. To stop a shop buying an item, set it to buy-only in the item settings.
Full Changelog: 3.121.0...3.121.1