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Fish Quality
Curren Jeandell edited this page Jun 1, 2026
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3 revisions
Every fish caught through the Fishtastic minigame is assigned a quality tier at the moment the server generates the loot. Quality affects the fish's size, its tooltip color, and whether it renders with a visual glint effect.
| Tier | Color | Drop Weight | Approx. Chance |
|---|---|---|---|
| Common | Gray | 6400 | ~63.9% |
| Uncommon | Green | 2500 | ~25.0% |
| Rare | Blue | 750 | ~7.5% |
| Epic | Purple | 250 | ~2.5% |
| Legendary | Gold | 100 | ~1.0% |
Total weight: 10,000. Weights are fixed — they do not change with Luck.
Each quality tier applies a modifier to the fish's Gaussian size distribution:
| Quality | Mean size bonus | Mean multiplier |
|---|---|---|
| Common | +0 cm | ×1.0 |
| Uncommon | +10 cm | ×1.1 |
| Rare | +20 cm | ×1.2 |
| Epic | +45 cm | ×1.3 |
| Legendary | +75 cm | ×1.5 |
So a Common Bluegill averages 50 cm while a Legendary Bluegill averages ~125 cm and is drawn from a wider distribution.
Items with Uncommon quality or higher render with a visual sparkle/glint overlay. Effect intensity scales with tier:
| Quality | Effect intensity |
|---|---|
| Common | None |
| Uncommon / Rare | 30% |
| Epic | 60% |
| Legendary | 100% |
Hover over any fish to see its quality and size:
Bluegill
Quality: Uncommon ← green text
42 cm
/fishtastic setfishquality <quality> # set quality on the held fish
/fishtastic setitemsize <size> # set size in cm on the held item
/fishtastic debug # print data component info for held item