Skip to content

Fish Quality

Curren Jeandell edited this page Jun 1, 2026 · 3 revisions

Fish Quality

Every fish caught through the Fishtastic minigame is assigned a quality tier at the moment the server generates the loot. Quality affects the fish's size, its tooltip color, and whether it renders with a visual glint effect.


Quality Tiers

Tier Color Drop Weight Approx. Chance
Common Gray 6400 ~63.9%
Uncommon Green 2500 ~25.0%
Rare Blue 750 ~7.5%
Epic Purple 250 ~2.5%
Legendary Gold 100 ~1.0%

Total weight: 10,000. Weights are fixed — they do not change with Luck.


Quality and Size

Each quality tier applies a modifier to the fish's Gaussian size distribution:

Quality Mean size bonus Mean multiplier
Common +0 cm ×1.0
Uncommon +10 cm ×1.1
Rare +20 cm ×1.2
Epic +45 cm ×1.3
Legendary +75 cm ×1.5

So a Common Bluegill averages 50 cm while a Legendary Bluegill averages ~125 cm and is drawn from a wider distribution.


Visual Effects

Items with Uncommon quality or higher render with a visual sparkle/glint overlay. Effect intensity scales with tier:

Quality Effect intensity
Common None
Uncommon / Rare 30%
Epic 60%
Legendary 100%

Tooltip

Hover over any fish to see its quality and size:

Bluegill
Quality: Uncommon     ← green text
42 cm

Commands (Debug / Admin)

/fishtastic setfishquality <quality>    # set quality on the held fish
/fishtastic setitemsize <size>          # set size in cm on the held item
/fishtastic debug                       # print data component info for held item

Clone this wiki locally