1 year ago i made an issue that there seems to be some sort of glitch where if you are on a really fast or really slow pc, and move around walking into walls and hold sprint, you speed up over time.
it seems that has not been fixed, here is a better recording of it. also sorry bout the quality
cause : it seems switching power modes for me, or basically, going from having lag to not having lag, or any time you change your fps, your speed changes.
there is a way this could work where when your fps lowers, using delta time, you can change the players speed so it looks like they are always moving the same speed, but oviousley that is not what is happining here.
it wouldent upload to github so here is my youtube link
https://youtu.be/5-U0Up4aPS8
what might be done to fix this :
first off, what in the player code determins speed?
and if it's fps related, it should be changed to delta time.
why is this a problem worth looking into:
well it's been around for more than a year,
also on old devices wich cybertown is supposed to run well on, it messes up how players move!
and i have played cypertown basically only on my laptop in power saving mode because it's one of the few games i can run on this thing in power saving mode!
i hope this is helpfull, please let me know if you need more info.
1 year ago i made an issue that there seems to be some sort of glitch where if you are on a really fast or really slow pc, and move around walking into walls and hold sprint, you speed up over time.
it seems that has not been fixed, here is a better recording of it. also sorry bout the quality
cause : it seems switching power modes for me, or basically, going from having lag to not having lag, or any time you change your fps, your speed changes.
there is a way this could work where when your fps lowers, using delta time, you can change the players speed so it looks like they are always moving the same speed, but oviousley that is not what is happining here.
it wouldent upload to github so here is my youtube link
https://youtu.be/5-U0Up4aPS8
what might be done to fix this :
first off, what in the player code determins speed?
and if it's fps related, it should be changed to delta time.
why is this a problem worth looking into:
well it's been around for more than a year,
also on old devices wich cybertown is supposed to run well on, it messes up how players move!
and i have played cypertown basically only on my laptop in power saving mode because it's one of the few games i can run on this thing in power saving mode!
i hope this is helpfull, please let me know if you need more info.