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Open Animation Replacer v1.0.0 ALPHA

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@TheShinyHaxorus TheShinyHaxorus released this 27 Jul 17:00
· 11 commits to master since this release

First public build of Open Animation Replacer for Fallout 4.

Compatibility

One DLL for all three runtimes (Address Library required):

  • OG 1.10.163
  • NG 1.10.980 / 1.10.984
  • AE 1.11.x

Highlights

  • Runtime animation replacement with conditions, variants, track filters, and annotation handling
  • Direct path matching (default) with leaf-name fallback
  • In-game ImGui overlay (toggle F2 by default; rebind in Settings)
  • Clips API for other F4SE plugins
  • Auto-reload modes: last round (default), fire when empty, or suppress (engine auto-reloads always suppressed so reloads play fully). Replaces any Manual Reload mods on nexus, they are no longer required.
  • Optional dry-fire click when firing on empty
  • AE-friendly D3D device capture (works with in-process upscaler/frame-gen proxies)

Known Issues

  • Replacing Third Person and Creature animations should be supported but is untested
  • Reloading while in Power armor with a weapon using OAR-replaced animations may trigger a crash or other such issues

Install

  1. Install F4SE + Address Library for your game version
  2. Extract the zip into your game Data folder (or as an MO2 mod) so you get Data/F4SE/Plugins/OpenAnimationReplacer.dll (+ .ini)
  3. Place animation packs under Data/Meshes/.../Animations/OpenAnimationReplacer/

See the README and QuickStart for authoring and settings.