Open Animation Replacer v1.0.0 ALPHA
First public build of Open Animation Replacer for Fallout 4.
Compatibility
One DLL for all three runtimes (Address Library required):
- OG 1.10.163
- NG 1.10.980 / 1.10.984
- AE 1.11.x
Highlights
- Runtime animation replacement with conditions, variants, track filters, and annotation handling
- Direct path matching (default) with leaf-name fallback
- In-game ImGui overlay (toggle F2 by default; rebind in Settings)
- Clips API for other F4SE plugins
- Auto-reload modes: last round (default), fire when empty, or suppress (engine auto-reloads always suppressed so reloads play fully). Replaces any Manual Reload mods on nexus, they are no longer required.
- Optional dry-fire click when firing on empty
- AE-friendly D3D device capture (works with in-process upscaler/frame-gen proxies)
Known Issues
- Replacing Third Person and Creature animations should be supported but is untested
- Reloading while in Power armor with a weapon using OAR-replaced animations may trigger a crash or other such issues
Install
- Install F4SE + Address Library for your game version
- Extract the zip into your game
Datafolder (or as an MO2 mod) so you getData/F4SE/Plugins/OpenAnimationReplacer.dll(+.ini) - Place animation packs under
Data/Meshes/.../Animations/OpenAnimationReplacer/
See the README and QuickStart for authoring and settings.