Releases: DCCStudios/FOV-Slider-F4SE
Releases · DCCStudios/FOV-Slider-F4SE
Release list
FOV Slider F4SE v1.1.0 - Load and furniture FOV polish
FOV Slider F4SE v1.1.0
One DLL for Fallout 4 OG (1.10.163), NG (1.10.980/984), and AE (1.11.x).
Changes
- Pin FOV INI values at kPreLoadGame and surgically sync Fallout4.ini so engine restore passes stop resetting camera FOV after load
- Live FOV baselines pushed to FP Gunplay Overhaul over the FSRF handshake so WBFOV uses the slider as source of truth
- Same-frame FirstPersonState::Update guard suppresses the late first-person camera cut after terminals and other furniture
- Viewmodel fov applies capture-and-restore worldFOV so enter/exit transitions no longer fight the engine zoom
- Detects FPGunplayOverhaul (with FPInertia fallback) for lock/refresh coordination
Install
Extract so FOVSliderF4SE.dll and FOV Slider F4SE.ini land in Data/F4SE/Plugins/. Requires Address Library and F4SE Menu Framework 3 for the in-game menu.
FOV Slider F4SE v1.0.0 - Multi-runtime (OG / NG / AE) ALPHA
FOV Slider F4SE v1.0.0 (multi-runtime)
One DLL for Fallout 4 OG (1.10.163), NG (1.10.980/984), and AE (1.11.x).
Changes
- Migrated build from CMake/vcpkg to xmake with Dear-Modding CommonLibF4
- Portable player animation-event vtable hook (replaces OG-only event source lookup)
- F4SE Menu Framework registration deferred to
kPostLoadfor load-order safety - INI path resolved from the plugin DLL location
Install
Extract so FOVSliderF4SE.dll and FOV Slider F4SE.ini land in Data/F4SE/Plugins/. Requires Address Library and F4SE Menu Framework 3 for the in-game menu.