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Releases: DCCStudios/FOV-Slider-F4SE

FOV Slider F4SE v1.1.0 - Load and furniture FOV polish

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@TheShinyHaxorus TheShinyHaxorus released this 02 Aug 04:53

FOV Slider F4SE v1.1.0

One DLL for Fallout 4 OG (1.10.163), NG (1.10.980/984), and AE (1.11.x).

Changes

  • Pin FOV INI values at kPreLoadGame and surgically sync Fallout4.ini so engine restore passes stop resetting camera FOV after load
  • Live FOV baselines pushed to FP Gunplay Overhaul over the FSRF handshake so WBFOV uses the slider as source of truth
  • Same-frame FirstPersonState::Update guard suppresses the late first-person camera cut after terminals and other furniture
  • Viewmodel fov applies capture-and-restore worldFOV so enter/exit transitions no longer fight the engine zoom
  • Detects FPGunplayOverhaul (with FPInertia fallback) for lock/refresh coordination

Install

Extract so FOVSliderF4SE.dll and FOV Slider F4SE.ini land in Data/F4SE/Plugins/. Requires Address Library and F4SE Menu Framework 3 for the in-game menu.

FOV Slider F4SE v1.0.0 - Multi-runtime (OG / NG / AE) ALPHA

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@TheShinyHaxorus TheShinyHaxorus released this 27 Jul 16:57

FOV Slider F4SE v1.0.0 (multi-runtime)

One DLL for Fallout 4 OG (1.10.163), NG (1.10.980/984), and AE (1.11.x).

Changes

  • Migrated build from CMake/vcpkg to xmake with Dear-Modding CommonLibF4
  • Portable player animation-event vtable hook (replaces OG-only event source lookup)
  • F4SE Menu Framework registration deferred to kPostLoad for load-order safety
  • INI path resolved from the plugin DLL location

Install

Extract so FOVSliderF4SE.dll and FOV Slider F4SE.ini land in Data/F4SE/Plugins/. Requires Address Library and F4SE Menu Framework 3 for the in-game menu.