Releases: DDynamic-Evolution/MikoStorm
Release list
MikoStorm v1.16.45
Grapics updates, motion blurr etc
Mikostorm Release
Here you get the latest version
Fix Bonecam
MikoStorm v1.16.38
Added Bone Camera. The camera can be attached to a moving bone/joint
Color grading now has its own tab 'Color' in Phototools.
Improved rendering pipeline / crashfix
MikoStorm v1.16.35
Bug Fixes
- Linux Crash on Missing Session Settings: Fixed a startup crash (SIGSEGV) when account session settings could not be loaded. Absolute settings paths were re-expanded with the settings prefix, doubling the path
- Parallel Cull Crash: Deferred
updateDistance()/markRebuild()to the main thread in the parallel cull path - postSort Crash: Deferred render-map alpha
- Particle--Crash: Fixed a viewer crash when counting particles.
- Windows GL Initialization: Fixed startup GL loading
MikoStorm v1.16.30
Fixed the openGL linking of the Windows version. Crash fixed!
Full Changelog: 1.16.28...v1.16.30
MikoStorm v1.16.28
MikoStorm 1.16.28 is out!
New Feature: Restart Avoidance
- A brand-new Restart Avoidance system with its own Preferences tab. When a region restart is announced, the viewer automatically evacuates you to a safe region and returns you to your home region once it's back online.
- Configure timing, landing coordinates, and manage a list of safe regions (add/remove/save/check) right from the new panel.
- Replaces the legacy
FSRestartAvoidsystem; the new status is shown in the region-restarting floater.
Bug Fixes
- Crash fix: Parallel frustum culling no longer races on shared state — groups needing
updateDistance()/markRebuild()are collected per-slot and drained on the main thread, fixing crashes inrebuildPriorityGroups(). - Crash fix: Bridge inner-octree culling during parallel state sort is deferred to the main thread, fixing crashes in the visible-groups occlusion prepass.
- Crash fix: GL-bound state sort LOD updates are kept on the main thread during teleports, fixing the SIGSEGV on arrival.
The render pipeline is now fully multicore capable — octree culling, state sort, and render map build are split across a worker thread pool while GL-bound work stays on the main thread, preserving draw order. This release continues hardening the parallel rendering work introduced in 1.16.23 — all the speedups, none of the crashes.
MikoStorm v1.15.26
MikoStorm v1.15.23
Camera Timeline feature, Quick Prefs icon, preferences cleanup
v1.15.22
Bump to 1.15.22, disable espeak_ng, add MyTools to gitignore, add Flatpak support.

